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Edward Z88

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Posts posted by Edward Z88

  1. Hi @quisqui

    Welcome to the Zero 88 Forum.

    19 minutes ago, quisqui said:

    it is imposible to mix colors as the fader that is activated the latest takes preference and complitely cancel the other one.

    By default, colour will mix between playbacks using Latest Takes Precedence. This means upon raising a playback, your lights will go to the colour recorded on the playback. They will not mix between the playback you have raised, and any existing playbacks that may be active.

    To achieve colour mixing on playbacks, such as creating yourself a Red, Green and Blue playback, see the link below...

    https://zero88.com/manuals/zeros/cues-playbacks/playing-back-cues/rgb-colour-mixing-on-playbacks

    14 minutes ago, kgallen said:

    The previous thread in this section of the forum is the same question.

    Please also have a read of the thread @kgallen linked to, which includes other tips and advice.

    I hope this helps, if you have any questions, please let us know.

    Edward

  2. Hi Otter,

    12 hours ago, Otter said:

    You need to disable "release on lower" for the intensity fader! Otherwise it will overwrite the colors when turning of the fixtures light, so next time u need to set all color fades again from below. With disabled "release on lower" the color mix will stay, even when intensity is 0%.

    That is exactly right. However, the drawback of doing this is if you lower your intensity playback with release on lower disabled, and then go to bring up the fixtures manually, they won't illuminate, as the intensity playback will still be telling them to be black. Therefore if the intensity playback is lowered with release on lower enabled, it releases control, allowing you to then control your fixtures manually again.

    12 hours ago, Otter said:

    Maybe You guys wann add this hint to the video. ;)

    I have added this as a tip to the bottom of this page...

    https://zero88.com/manuals/zeros/cues-playbacks/playing-back-cues/rgb-colour-mixing-on-playbacks

    I hope this helps, if you have any questions let me know.

    Edward

  3. Hi @Otter

    12 hours ago, Otter said:

    ‘ve now on fader for red, one for green and one for blue. But if none of them is active, all three colors will be on 100% (white). Fading in one color reduces the two other colors. Fading out the color returns to white.

    As @kgallen mentions, this will be due to the fact that by default, RGB parameters will default to full. This means when you simply raise the intensity, you achieve full white light output.

    3 hours ago, Otter said:

    But ist always turns to the color (red or blue) of the last fader I moved up. I tried different settings for the fader, but it didn‘t help.

    By default, colour mixes LTP, which stands for Latest Takes Precedence. This is basically a complicated way of saying whichever playback you raised most recently, will be the one that controls the colour of your lights. It will not add to what is there already. So if you have red on stage, and then raise blue, blue is the latest instruction for the light, so it goes blue.

    3 hours ago, Otter said:

    Is there a way to get access directly to the channels of a fixture?

    Yes there is. This is what @Davidmk has helpfully linked to...

    2 hours ago, Davidmk said:

    This article shows you how you can create yourself a Red, Green, and Blue playback fader, that you can mix together independently, without one colour replacing another. The article above includes a tutorial, which I have linked to here...

     

    2 hours ago, kgallen said:

    You need to ‘separate parameters’ on colour since you are programming a hard ‘blue=0’ in the red playback. By default, Colour will tag all colour parameters when you adjust one, so when you adjust red then blue green white etc will also get tagged. If you do SETUP COLOUR there should be an option ‘Keep Parameters Separate’ (or something like that). For Colour it defaults to No, change it to Yes. Then when you adjust red only red will get tagged so only red recorded. 

    This is certainly one approach. The technique used in the video above, doesn't involve adjusting parameters, and simply involves manually tagging/untagging. With this technique, you therefore don't need to worry about separating parameters.

    11 hours ago, kgallen said:

    Wait for Edward to correct me if this is wrong, but I think you need to edit the Home for the fixtures of interest. This is done by programming your fixtures - in your case intensity=0, and RECORD HOME (with SmartTag off, since you want to record that zero intensity).

    This is another approach, you could default the Red, Green and Blue parameters of your fixtures to 0, meaning you are building from black. The drawback of this, is it means when you raise the intensity of a fixture, it remains black, prior to you then having to manually bring up colour parameters.

    I hope this helps, if you have any questions let me know.

    Edward

  4. Hi @drscoop

    13 hours ago, drscoop said:

    I'd be interested to see how 7.10 Beta handles some of our multi-part LED fixtures etc. in due course.  Is there a Phantom version also available for the PC or just hardware desk only at this stage?  

    If you would like access to the latest public beta version of ZerOS, which will be released as ZerOS 7.10, please let me know and I will add your forum account to the Software Testing group. 

    Public beta versions of both the console application and Phantom ZerOS are available to download from the Software Testing forum.

    If you have any questions, please let me know.

    Edward

  5. Hi Mac,

    14 hours ago, Uriahdemon said:

    Hi Ed, I reformatted the stick and it is now currently working fine.  A bit weird as I always have to USB drives both mirroring each other (just in case).  I have used this loads of times in the past. Hey ho....  at least it works now. Thanks for your help.

    Glad to hear the USB drive is now compatible with the console. If you do come across this again, please let me know.

    Edward

  6. 14 minutes ago, delfine said:

    Donc, je n'ai rien raté. C'est dommage. Est-il prévu un développement de cette fonctionnalité ?

    Il n'est actuellement pas prévu de modifier la fonction Renuméroter les repères, mais nous cherchons toujours à enregistrer des suggestions et des améliorations.

    There are currently no plans to change the Renumber Cues feature, however we are always looking to log suggestions and improvements.

    Edward

  7. 6 minutes ago, delfine said:

    PAr contre, je n'arrive pas à renuméroter une pile entière, en effet, lorsque je vais sur "renumber" je ne comprends pas comment changer les numéros dnas le champs prévu.

    Sur les consoles FLX S, l'option Playback Renumber vous permet simplement de renuméroter vos cues 1:1. Par conséquent, le premier repère sera le numéro 1, et chaque repère sera incrémenté de 1. Choisissez simplement Renuméroter, cliquez sur OK, puis cliquez sur OK dans les paramètres de lecture. (si vous aviez besoin de modifier cette option, vous pouvez brancher un clavier USB).

    J'espère que cela t'aides.

     

    On FLX S consoles, the Playback Renumber option simply allows you to renumber your cues 1:1. Therefore the first cue will be number 1, and each cue will increment by 1. Simply choose Renumber, click OK, and then click OK on the Playback Settings. (if you did need to edit this option, you could plug in a USB keyboard).

    Hope this helps.

    Edward

  8. Bonjour,

    Actuellement, vous ne pouvez pas renuméroter une queue individuelle. Par conséquent, pour renuméroter une seule cue, vous pouvez la copier vers le nouveau numéro de cue, puis supprimer l'original. Alternativement, plutôt que de renuméroter, vous pouvez ajouter des instructions "Suivant" à vos repères, pour vous permettre d'exécuter vos repères dans une lecture dans le désordre.

    Pour renuméroter une pile de repères entière, ouvrez les paramètres de lecture en maintenant enfoncé SETUP et en appuyant sur le bouton d'une lecture, choisissez Avancé en haut, puis choisissez Renuméroter.

    La possibilité de déplacer une cue, d'un numéro de cue à un autre, sera disponible dans la prochaine mise à jour logicielle, ZerOS 7.10, dont la sortie est prévue plus tard cette année.

    Si vous avez des questions, s'il vous plaît laissez-nous savoir.

     

    Hello,

    Currently, you cannot renumber an individual cue. Therefore to renumber a single cue, you can copy it to the new cue number, and then delete the original. Alternatively, rather than renumbering, you could add "Next" instructions to your cues, to allow you to run your cues in a playback out of order.

    To renumber a whole cue stack, open the Playback Settings by pressing and holding SETUP and tapping a playback's button, choose Advanced from the top, then choose Renumber.

    The ability to Move a cue, from one cue number to another, will be coming in the next software update, ZerOS 7.10, scheduled for release later this year.

    If you have any questions, please let us know.

    Edward

  9. Good morning Mac,

    48 minutes ago, Uriahdemon said:

    Does anyone have any idea why the 4GB stick would not work.

    In a word, no. There's nothing from your description that would indicate why ZerOS wouldn't be able to read/write to this drive.

    If you format the 4GB drive, can ZerOS then read/write to it? If you wish to try, make a copy of all the files on the 4GB stick somewhere. Then plug the drive into a Windows PC, and in File Explorer right click on it, and choose Format..., then choose Start. Once complete, you can then transfer the files back onto the drive, and see whether the console can detect it.

    If ZerOS still cannot read/write to it, please plug the drive into the console, and then tap Z -> System Information -> System Info. At the bottom of this screen is a "USB Devices..." section. Do you see a "Mass Storage" device listed, which will disappear upon unplugging the USB stick?

    If you have any questions let me know.

    Edward

  10. Hi @PJRichards

    Welcome to the Zero 88 Forum.

    53 minutes ago, PJRichards said:

    I'm trying to record a playback so that when its flash button is pressed it bumps all the fixtures (LED) to White and then releases back to the colour that is currently in the programmer

    When colours are recorded in playbacks, they will mix LTP (Latest Takes Precedence) with the programmer. Therefore if you manually tell your fixtures to go red in the programmer, and then flash them white from a playback, they will stay white, as white is the most recent instruction they are given. They will only go red again, if they are given an instruction to do so.

    You won't be able to achieve what you're after using the playback's flash button, but you could use the playback's fader. To do this, you would need to enable Fader Controls Colour and disable Release on Lower for your White playback. To do this, hold SETUP and tap your white playback’s button. From the Settings, enable Fader Controls Colour. Then choose Raise and Lower at the top. You can then choose to disable Release on Lower and click OK. Now snapping the fader to full will go to white, and when lowering this playback, you will fade from the recorded colour (white) to the previous manual colour, with no snap to white. To allow you to “re-trigger” this playback, you’ll need to then manually release it first, by pressing and holding the CLEAR button and tapping the white playback’s button.

    For more information on Raise and Lower, see the link below…

    https://zero88.com/manuals/zeros/cues-playbacks/playback-settings/raise-and-lower

    When mixing between playbacks, the behaviour is different. If your fixtures were red from one playback, and you flash them in white from another playback, they will revert back to red once the white playback is released, as they revert to the most recent playback.

    I hope this helps, if you have any questions let me know.

    Edward

  11. Hi Otter,

    1 hour ago, Otter said:

    It’s the 7.9.9.5 Beta You are talking about, right? Then I‘ll try it later today. 

    ZerOS 7.9.9.5 is a "bug fix" beta. This means it includes enhancements to the current release version, without any new features. The beta release @kgallen is referring to, is available to our forum users who are part of our beta test group. If you would like to try out this beta software please let me know, and I'll add your forum account to the group.

    2 hours ago, Otter said:

    Do You know when the final release will be out?

    We do not currently have a release date for the next version, which will be released as ZerOS 7.10 later this year.

    If you have any questions, please let us know.

    Edward

  12. Hi @Otter 

    Welcome to the Zero 88 Forum.

    Really glad to hear you have a FLX S48.

    As usual, @kgallen is exactly right - when trying to record "building blocks" onto playbacks, rather than "whole looks", it is best to disable SmartTag, so you know only the parameters you adjust will get recorded. This will also then allow you to mix them together effectively.

    2 hours ago, Otter said:

    I‘ll try it out after work today. :)

    Let us know how you get on.

    Edward

  13. Hi Ian,

    34 minutes ago, iank99 said:

    If there's no VGA output then it's one of the very first desks - the VGA option was added in around 1999 I think - it could be retrofitted but not done very often because the case metalwork had to be cut by hand. So your desk is the best part of 23 years old...

    Just double checked the dates for you - Frog and Fat Frog were launched in the first half of 2001, initially without an external monitor output. The external monitor output was added in November 2001, and the rest of the Frog range was launched in 2002.

    Edward

  14. Hi @drscoop

    12 hours ago, drscoop said:

    Wondered if there was any moves yet to make The watch app WatchOS 7 compatible (or WatchOS8 very soon?)

    The compatibility issue with the ZerOS Remote app and watchOS 7 is logged on our system to be resolved. This is logged as reference number ZAPP-10834. 

    12 hours ago, drscoop said:

    Or could we get the missing features, like RemDim on the iPhone version of ZerOS Remote?

    I have logged this request on our system, as reference number ZAPP-10835. Currently Rem Dim can only be accessed on FLX S consoles using the watch app.

    12 hours ago, drscoop said:

    ps: belated congratulations to yourself and Imogen !

    Thank you very much!

    If you have any questions, please let me know.

    Edward

  15. Hi @marcopolo, glad you found your effect palettes.

    @kgallen thanks for the handy pointers.

    On 8/21/2021 at 9:05 AM, kgallen said:

    Sometimes with beta software there is an effects.zbr file that is needed in addition but this should not be the case for production software.

    What version of ZerOS did you update *from* and *to*?

    Looking through the Beta forum it seems the effects palettes are contained within the Fixture Library: https://zero88.com/library

    As Kevin mentions, the ZerOS Library, in the .zlbr format, doesn't just contain the fixture library. It also contains a library of effect waveforms and automatic palettes, and also a library of Art-Net OEM codes. A ZerOS Library will always be included in release versions of ZerOS, however can be updated following a software update, by downloading the latest ZerOS Library from the link above.

    Edward

  16. Hi David,

    1 hour ago, Davidmk said:

    First up, I used macros to trigger the playbacks - as in I recorded a macro for each playback and then called those from my chase steps. I have a feeling that wasn't what Edward meant but lack of time stopped me from using the playback trigger instead.

    For more information on triggering/releasing playbacks, please see the link below...

    https://zero88.com/manuals/zeros/cues-playbacks/cue-settings/cue-macros

    1 hour ago, Davidmk said:

    Back in theatre next Friday, I'll give it another go then. Watch this space.

    Let us know how you get on.

    Edward

  17. Hi all,

    9 hours ago, Davidmk said:

    The actual line in the manual is "All consoles can store a total of 10,000 cues across the playbacks."

    David's picked out the key here - the total number of cues that can be stored in a single show file is 10,000. These could all be in a single playback (the maximum cue number is 9999.99), or more likely, you will have cues recorded on multiple playbacks.

    Of course, this is theoretical - I think the biggest ZerOS show file I've ever seen had just under 2000 cues in total.

    If you have any questions let me know.

    Edward

  18. Hi @KidNation

    To be able to make use of DMX C and DMX D, you would need a DMX output card. This would allow you to link your pictured connectors to the card, giving XLR outputs. This does not increase the console's fixture limit. The DMX Output card can be ordered from a Zero 88 distributor, part code 1214599.

    As @iank99 mentions, it is the same board used by consoles that have 4 physical XLR connectors fitted.

    With the card fitted, you would then be able to output to DMX ports 3 and 4, by configuring the outputs in SETUP -> Universes -> Desk Universes. For more information, please see the link below...

    https://zero88.com/manuals/zeros/setup/universes/desk-universes 

    I hope this helps, if you have any questions let me know.

    Edward

  19. Hi David,

    1 hour ago, Davidmk said:

    In addition to lots of playbacks, I'll have a go with multiple cues in one playback (unless you can tell me for sure it won't work - it would be easier to manage).

    To achieve this, you will need to have each "step" of the chase as a single cue on its own playback (for example on a playback page you don't use). You can then have a single playback, configured as a chase, with each cue set to trigger and release each of your "step" playbacks in turn.

    1 hour ago, Davidmk said:

    I'll have a play Thursday when I'm in the theatre next and report back.

    Let us know how you get on.

    Edward

  20. Hi Kevin,

    2 minutes ago, kgallen said:

    Edward - is channel level release something anyone else has requested? Not sure how feasible this would be.

    It is certainly something we'd like to look into. Currently this is done at playback level, whereas we could look at this at cue level - careful thought would be needed in terms of Move On Dark etc.

    If you have any questions let me know.

    Edward

  21. Hi David & Kevin,

    13 hours ago, kgallen said:

    You need to release colour channels where you want the underlying cue colours to take effect. I’m not sure you can do this on a per channel basis though, only on a playback. If your chase is not too long maybe each step could be a playback and use a macro to link together each playback.

    As usual, Kevin has hit the nail on the head. When you trigger a cue in a playback, Colour, Beam, Shape and Position information, will mix LTP with your current fixture values, meaning it takes control. When you go into another cue of the same playback, even if it may not have information for a fixture recorded in the previous cue, that particular fixture will not revert to any other playbacks that may be present - this current playback is still the latest playback that was triggered, hence LTP. Unless of course another playback elsewhere is then manually triggered.

    11 hours ago, Davidmk said:

    It might even be possible to use one playback with multiple cues as I recall macros run at the end of the step (so each step of the chase could release the playback before triggering the next cue in the playback) but that's probably getting too ambitious to start with.

    For optimal control over this situation, triggering and releasing single-cue playbacks from a chase playback of trigger/release cues is a good approach.

    If you have any questions let me know.

    Edward

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