Recording Channel Data UDKs
In the same way you can record a lighting state onto a playback as a cue, lighting states can be recorded directly onto User Definable Keys (UDKs) as "Channel Data" UDKs. This allows you to record fixtures, with associated fade times, directly onto a UDK. First, set up the fixtures as required, in the same way as programming a cue.
Then tap Record followed by tapping the UDK you wish to store your lighting state onto. UDKs will flash after tapping Record if they are empty, and will not light if there is something on them already.
Tapping a UDK that is already recorded, will give you the option to cancel, or overwrite it. The console will state the "User Defined Key x/y is already recorded", where x is the UDK page, and y is the UDK number.
The Faders window will show you information about programmed channel data UDKs. It will display the UDK number, the fact it is a Channel Data UDK, and then a row of settings information.
Updating Channel Data UDKs
If you need to make a change to a UDK you can update it. As with updating cues, it is a good idea to output your UDK, make your changes, and then save the update. You may therefore wish to configure the UDK button to be latch rather than flash, if it isn't already. See the UDK Settings section for more information.
Once set to latch, tap the UDK so that it is active and outputting, make your changes, tap Update, and then tap your UDK. Your manual values will be merged with the UDK.
Deleting Channel Data UDKs
To delete a UDK, tap Delete, and then tap the flashing button of the UDK you wish to Delete. You can then confirm by clicking Yes. Tapping the button of an unprogrammed UDK will display a message stating the UDK is not programmed.
Delete UDK1 Enter
Delete UDK <1>,
This deletes UDK 1.