Every cue recorded on the console, will have settings available for it. To access a cue's settings, tap the "Add" button under the Settings column for that cue in the Cues window.
After clicking "Add" the Cue Settings window will open, with the cue number and name displayed at the top.
This option allows you to change what’s going to trigger this cue to run. By default, this is “Go”. To find out more, see the Cue Triggers section.
The Next field, allows you to type in the cue number which automatically gets selected after this cue is executed. This functionality is very useful if a scene is “cut” from the show – you can tell ZerOS to skip the cues in that scene and jump straight to a different cue. If this field is empty, ZerOS will automatically select cues sequentially. This is sometimes referred to as a "Jump Cue".
When a Next cue is entered, the Settings button for the cue in the Cues window will then display "Next:x", where x is the next cue to run.
Don’t Move Settings
On the left of the window, are buttons which can be used to prevent each attribute from moving on dark in this cue. For example, you may not want colour scrollers changing during a very quiet scene, so during that scene “Don’t Move Colour” can be selected, indicated with a red button stripe.
When attributes are marked with "Don't Move", the Settings button for the cue in the Cues window will then display "DM:x", where x is the first letter of the attribute which won't be moved in the cue.
This option allows you to automatically trigger or release other playbacks, or run macros, by executing this cue. To find out more, see the Cue Macros section.
Clicking Cleanup..., will display Combine Parts Remove Complex Times and Cancel options. You will only need these, if you are working with a show file that has been programmed on an Orb series ZerOS console. Orb series consoles have the ability to program part cues and complex timings. After loading in the show file, you have the ability to combine any part cues, and remove any complex timings that may have been programmed on the Orb console.