Haytech Posted June 24, 2004 Report Posted June 24, 2004 Hi, How do I program a chase including some fixtures to change colours without storing the brightness / beamshape / position data ? My desk works already in 'partial' mode Quote Sebastian H. Pro - Sound Showtechnik The secret to creativity is knowing how to hide your sources. Albert Einstein "You can get a lot more done with a kind word and a gun" Al Capone
ice Posted June 24, 2004 Report Posted June 24, 2004 Press&hold the attribute you want to store, and then use the program button; that way you'll only store that attribute. I think you have to repeat this for every step of your chase (would make sense) Quote > 500 posts, time for a new T-shirt?
Haytech Posted June 24, 2004 Author Report Posted June 24, 2004 TIA Ice ! Quote Sebastian H. Pro - Sound Showtechnik The secret to creativity is knowing how to hide your sources. Albert Einstein "You can get a lot more done with a kind word and a gun" Al Capone
K-Nine Posted June 24, 2004 Report Posted June 24, 2004 Note - The fixture brightness parameter values are always stored in the memory data, even when the desk is in partial mode. If you want to control the fixture brightness/intensity separately from another source, ensure that the fixture brightness outputs are at zero when programming the chase. Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
ice Posted June 24, 2004 Report Posted June 24, 2004 (Of course) K-Nine is correct on that one... I guess that's because of the HTP nature of the Dimmer parameter. Too bad; cause that means you've got to put dimmer @ 100%; set the scene, dimmer to 0%; save scene; dimmer 100%; new scene... etc. etc; loads of work extra Quote > 500 posts, time for a new T-shirt?
K-Nine Posted June 24, 2004 Report Posted June 24, 2004 Ice is correct - the difference being that brightness (intensity) is processed using a HTP method and the other attributes are processed LTP. When editing memories/submasters in partial mode you can choose whether or not to save each of the LTP attributes (Colour, Beamshape, Position). :idea: If there was a simple way to remove the brightness data from a memory or submaster (ie effectively set all generic channels and fixture brightnesses to zero) would this be a useful feature ? Incidently, is there a particular reason why you would want to program a Colour chase without the brightness data ? Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
Pipo Posted June 25, 2004 Report Posted June 25, 2004 Incidently, is there a particular reason why you would want to program a Colour chase without the brightness data ? That's my way of programming (for party's only!) K-nine, separate brightness-chases on the faders and the colour/beamshape/position memories on the sx-buttons. So when you are programming, just program everything with the HTP-data, copy your memories to the sx-buttons and put the sx-fader @ 0. is the htp-data still going to be recorded on the frog2 or do we get to choose? Quote Den Pipo Pro Light Design
K-Nine Posted June 25, 2004 Report Posted June 25, 2004 That's quite a neat way of using the memories on the SX buttons, Pipo With the Frog 2, I believe that all fixture parameters, including the brightness will be 'taggable' to indicate if they are recorded or not. Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
ice Posted June 25, 2004 Report Posted June 25, 2004 :idea: If there was a simple way to remove the brightness data from a memory or submaster (ie effectively set all generic channels and fixture brightnesses to zero) would this be a useful feature ? Incidently, is there a particular reason why you would want to program a Colour chase without the brightness data ? Jep that would be a nice feature! I'm working a leapfrog; so no SX buttons, but I use the submasters in the same way... program bank 1 for colour chases; bank 2 for beamshape and use bank 3 or memory playback x for brightness. Quote > 500 posts, time for a new T-shirt?
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