ice Posted June 21, 2004 Report Posted June 21, 2004 Last show I needed a functionality i could find! I only get these neat, smooth chases; but I didn't want one like that!!! I needed a rusty like look, like the motors of my fixtures were banged up. I really couldn't find anything that even looked like it! Maybe a nice little extra for a new console or something, maybe not that useful; but if it's programmed in a decent way it might give a cool effect with scans. What I thought of is a mode which randomly uses values generated by the effects-engine. So when selecting a circle the rusty-look will pick up the values at 0 second, 0.2 seconds, 0.4 secons, 1.0 seconds, 1.1 seconds etc... you get my point right U know; I really wouldn't know how... but it would be absolutely rocking if you could make the new console in a way users can add own written little scripts like this... somekind of Frog++ programming language for own make little effects -mentioned before- rain effect: if (currenttilt > previoustilt) running.fixture->brightness = 0 else running.fixture->brightness = chase.brightness Quote > 500 posts, time for a new T-shirt?
Laubfrosch Posted June 22, 2004 Report Posted June 22, 2004 Hi Ice, did you also try the quad curve? If you choose this one and fool around a little with fan, offset, speed and rotation you´ll get what you want, I think The quad curve does very little stops at the end of every line. Set the position to step and you got these holds a little longer. I haven´t checked it yet, but it should work. cheers Sven Quote Sven Paulsen Klangfarbe Vienna
K-Nine Posted June 22, 2004 Report Posted June 22, 2004 Have you tried the FROG function on the Pan/Tilt parameters ? You can set the DMX ranges, speed and action and get some quite interesting 'random' effects that way Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
ice Posted June 22, 2004 Author Report Posted June 22, 2004 Yeah but I didn't want total random movement... it should look like my scans are trying to make a nice circle, but the motors fail to do that. Quote > 500 posts, time for a new T-shirt?
K-Nine Posted June 22, 2004 Report Posted June 22, 2004 In which case I would agree with Laubfrosch - try the Quad, or maybe even the Tri effect instead of the Ellipse and experiment with varying the x-size and y-size parameters. Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
ice Posted June 22, 2004 Author Report Posted June 22, 2004 Ik don't really get what laubfrosch means by "Set the position to step", which parameter do you mean by that? Quote > 500 posts, time for a new T-shirt?
Haytech Posted June 23, 2004 Report Posted June 23, 2004 Hi, there isn´t a step option on the effects generator. You can also have nice movement effects without the effect generator ! remembering good old times storing every movement in a chase ! If you want a certain effect set the fixture positions press chase on a free memory i.e 983 be sure every scan you want to store is 'tagged' then press program set pos2 on chase step 2 pos3 on chase step3 and so on then have a play with chese modifieres: Quote Sebastian H. Pro - Sound Showtechnik The secret to creativity is knowing how to hide your sources. Albert Einstein "You can get a lot more done with a kind word and a gun" Al Capone
K-Nine Posted June 23, 2004 Report Posted June 23, 2004 Hmm, sounds like there is some confusion between movement effects and position chases here :? Movement Effects A movement effect is a quick and simple method of programming fixture movement (using the pan and tilt parameters) in a scene memory or submaster, in which one or more fixtures carry out a specified 'shape' automatically, without the need to plot every position in the effect. (The Ellipse for example, is internally a 64 step position chase 8O ) You simply select the required fixture(s), set the pan and tilt parameters to the 'base' position, and then adjust the shape, x-size, y-size and speed to obtain the desired movement effect (eg ellipse, quad, triangle, figure of 8). Rotation can be adjusted to rotate the effect if necessary, and Offset can be used to produce a 'wave' effect with several different fixtures. Position Chase A position chase is a memory containing up to 99 steps in which the user manually sets and programs the position of the fixture(s) in each step. The chase modifiers (direction, attack, colour action, beam action, position action, drive and speed) determine how the chase runs, what drives it, how the outputs change between steps etc. Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
K-Nine Posted June 23, 2004 Report Posted June 23, 2004 So Ice, I think the conclusion is that if you want a 'crappy chase' then you basically have to program it yourself, as the movement effects engine only produces nice smooth ones Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
Laubfrosch Posted June 23, 2004 Report Posted June 23, 2004 Hi Ice, I mean it as Haytech did this nice screenshot. There are a few more options to create a crappy "chase", Probably a mixture of an EFX and a real chase. Ie, prepare a fast quad efx on the right=Step1, Step2 0 same efx but on the left, Step3 = same EFX but right front........choose the Step option for this chase and speed control like you prefere. I hope this helps a little cheers Sven Quote Sven Paulsen Klangfarbe Vienna
K-Nine Posted June 23, 2004 Report Posted June 23, 2004 Laubfrosch is right Although I described movement effects and position chases independently in my earlier post, there is no reason why you can't put a movement effect on one or more steps of a position chase 8O The best thing is to experiment with the real lights, adjust the different movement effect parameters and chase modifiers and see what result you get Maybe you could also try adding the FROG function to the position of your fixtures in one or more steps and see what that looks like Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
Haytech Posted June 23, 2004 Report Posted June 23, 2004 there is no reason why you can't put a movement effect on one or more steps of a position chase Can I run a certain effect i.e. ellipse x 50 / y50 s 5 / through a whole chase ? have say step 1 change colours to open / red even then step 2 changes color open/ red odd ?? without starting the movement anytime ? PS. this is more a How Do I question I know , but it arises by reading this thread Quote Sebastian H. Pro - Sound Showtechnik The secret to creativity is knowing how to hide your sources. Albert Einstein "You can get a lot more done with a kind word and a gun" Al Capone
K-Nine Posted June 23, 2004 Report Posted June 23, 2004 I'm not really sure about this Haytech, I will have to experiment and see what it does ... could be interesting 8) or confusing :? Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
Laubfrosch Posted June 23, 2004 Report Posted June 23, 2004 Hi Hay...* :twisted: Yepp, that´s the way i do almost. Cheers Quote Sven Paulsen Klangfarbe Vienna
Haytech Posted June 24, 2004 Report Posted June 24, 2004 You´re right Laubfrosch, You can have a colour change chase with movement effects in them, without bothering the movement shape. Very Cool indeed. 8) Quote Sebastian H. Pro - Sound Showtechnik The secret to creativity is knowing how to hide your sources. Albert Einstein "You can get a lot more done with a kind word and a gun" Al Capone
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