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Triggering other cue stacks


Gingersteve91

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Hey guys quick question regarding triggering other stacks (/chases)

Am I typing the correct command to trigger stack 161 on step 4 in the below picture?

Looking at an older show file this is how used to select which cue I wanted a chase to start on when triggered from the main cue stack however it always starts on cue 1 now.

Also is there a way to use the stack without needing to raise its physical fader as per previous versions of the zeros software?

Thanks Steve 

20201222_152219.jpg

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Hi Steve,

1 hour ago, Gingersteve91 said:

Am I typing the correct command to trigger stack 161 on step 4 in the below picture?

The syntax “Gx” can be used to trigger a whole stack. The syntax “Tx/y” can be used to trigger a specific cue within a stack. More information can be found here...

https://zero88.com/manuals/zeros/cues-playbacks/cue-settings/cue-macros

1 hour ago, Gingersteve91 said:

Also is there a way to use the stack without needing to raise its physical fader as per previous versions of the zeros software?

Could you elaborate on what you’re trying to achieve? Triggering a playback using trigger macros will trigger it at 100%, irrespective of that playback’s fader level.

Hope this helps,

Edward

Edward Smith
Product Specialist

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4 hours ago, Edward- Z88 said:

The syntax “Tx/y” can be used to trigger a specific cue within a stack.

Ofcourse it is! 🤦‍♂️ sorry I blame being away from the theatre for 9 months thanks for the reminder!

4 hours ago, Edward- Z88 said:

Could you elaborate on what you’re trying to achieve? Triggering a playback using trigger macros will trigger it at 100%, irrespective of that playback’s fader level.

Ok, so in my current show the cue will trigger my chase stack fading up to 100% over the same time as the main cue as described above.

The issue occurs when I try to step through the chase the following cue snaps the stack but to 0% unless I have the triggered stacks fader physically raised. I may be doing something silly due to lack of use this year ill double check.

We did revert some of our chases to playbacks that snap through the cues as we couldn't see an obvious way to keep them fully manual and not set to the global tempo or a tap tempo, this was after the last update we installed as the "manual" button disappeared in the chase settings.

Steve.

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Hi Steve,

55 minutes ago, Gingersteve91 said:

The issue occurs when I try to step through the chase the following cue snaps the stack but to 0% unless I have the triggered stacks fader physically raised. I may be doing something silly due to lack of use this year ill double check.

What method are you using to trigger the stack - is that using the advanced cue macro trigger syntax, or simply using an Add/Release macro?

If you trigger the playback manually using its Go button, it will trigger at the fader’s level.

59 minutes ago, Gingersteve91 said:

We did revert some of our chases to playbacks that snap through the cues as we couldn't see an obvious way to keep them fully manual and not set to the global tempo or a tap tempo, this was after the last update we installed as the "manual" button disappeared in the chase settings.

This chase functionality would have changed in ZerOS 7.9.2.

If you want to manually step through lighting states, then not turning the playback into a chase and simply using Go Snap to advance through the cues is the best method.

Hope this helps,

Edward

Edward Smith
Product Specialist

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16 hours ago, Edward- Z88 said:

Hi Steve,

What method are you using to trigger the stack - is that using the advanced cue macro trigger syntax, or simply using an Add/Release macro?

If you trigger the playback manually using its Go button, it will trigger at the fader’s level.

Hi Edward,

I have tried both methods (add/release & Advanced) but I still have the same outcome.

My starting cue of the chase will always come on as intended with the macro trigger but the minute I press the flash button to go to step 2 the chase will immediately take on the intensity level of the stacks fader instead. The desk never used to do this and previously would ignore the fader level unless it was touched to override.

The only way I've been able to run the full chase to date is by me lifting the chase stacks fader after its been triggered in the main stack or by running the chase faders at 100% from the top of the show with the stack released to be trigger later.

In conclusion it would seem the chase fader always maintains control of the intensity (regardless of it being touched or left alone).

Thanks, Steve.

Screenshot_20201223-150331_Gallery.jpg

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Hi Steve,

2 hours ago, Gingersteve91 said:

but the minute I press the flash button to go to step 2 the chase will immediately take on the intensity level of the stacks fader instead.

This is the correct behaviour. Pressing a playback’s go button, will go to that cue at the value of the playback’s fader. This allows you to advance through cues without intensity, so you can then raise the fader when you’re in the right cue. 

After triggering the playback, you will need to raise the fader manually prior to tapping the playback’s go button. Or, leave the fader up prior to triggering it.

Edward

Edward Smith
Product Specialist

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Ahhh right ok.

That only changed for us last October/November19 when we updated from 7.9.4 to 7.9.7 versions. Prior to that we could trigger and manually step a chase without touching the fader level. Due to everything going on this year I forgot to ask about it sooner haha.

Thanks for clearing that up and answering my queries the last few days!

Our panto run finished today so like many others our theatre is now dark for the foreseeable future, hopefully our industry will be back with a bang in the spring (fingers crossed). Untill such a time everyone take care!

Hope you all have a lovely Christmas and here's to 2021! 🍻

Steve.

 

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