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Posted

2 threads in 1 day... sorry...

I have since upgraded to the latest FW and all is working well, with the exception on 1 "glitch" that i hadn't noticed in previous versions...

I have a few simple chases programmed to individual MFFs. These are set to global bpm and a number of them have either cross fade or ramp up / down applied to them. I have then set the "play" button of the master play back to be a tap tempo for global bpm. With the latest firmware i have noticed that when global bmp is applied to the chase mff, the ramp up / down or cross fade options are ignored and the chase steps "snap". Is this a known glitch? or something that has always been present but I've overlooked? and is there a way to combat this?

Olly

Posted

Hi Olly,

I have just tried to recreate this on Phantom ZerOS, and I can't recreate. 

What are the fade percentages configured to for these chases?

If you send a copy of your show file to support@zero88.com, we will be able to take a look, and see what may be causing this.

If you have any questions let us know.

Edward

Edward Smith
Product Specialist
Email Support

Posted

Thanks for the reply. 
The fade intensity of the fixtures is100% when the chase was programmed. The ramp up setting is also 100% in the mdf settings page. I have an inhibit set for the fixtures in the chase set to 70% for fixture 1 and 100% for fixture 2.

i will send the show file once I get back to the venue. 

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