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Chase Modifiers - Attack

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Moderation: Split into separate topic on Chase Modifiers.

 

Ah ok yes I can see your reason for chases.

One question I have about creeating 'slow' chases. How do you do them?!

 

I know you can make the actual steps increment very slowly - speed control etc. but don't the lights just switch straight to the next step without any gentle fade? I would love to be able to do effects such as you describe, gradual chages in colour over the stage etc. This is only using genrics by the way, as that is all we have at school :).

 

So is it possible?

 

sp

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If you have a chase running on generic lights, and you want to fade the output values between the steps - set the Attack modifier to fade (^ on the front panel) :)

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Genius!

 

Thanks very much for that, that'll be really useful. I don't know why but I always associated that button with moving fixtures!

 

I can see now what you mean when you describe chases as 'hard on soft off' etc.

 

Perhaps this mistanding was due to the attack modifer not being described properly in the manual??

 

thanks though for that,

 

sp

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Genius!

 

Thanks very much for that, that'll be really useful. I don't know why but I always associated that button with moving fixtures!

 

I can see now what you mean when you describe chases as 'hard on soft off' etc.

 

Perhaps this mistanding was due to the attack modifer not being described properly in the manual??

 

thanks though for that,

 

sp

 

The Attack modifier determines how the HTP channels (generic channels and fixture brightness channels) behave when going from one step of the chase to the next. There are 4 options:

 

Snap - The outputs snap to the new values in the next step.

 

Slow Decay - The outputs snap on and fade out.

 

Slow Attack - The outputs fade up and snap out.

 

Crossfade - The outputs fade between the two values in the steps.

 

Try programming a simple generic chase (eg step 1 = channel 1 @ full, step 2 = channel 2 @ full, step 3 = channel 3 @ full etc..) Set the Drive modifier to Auto and a relatively slow speed.

 

Output the chase from the playback X and then change the Attack modifier live by pressing the ATTACK button on the front panel to see how the outputs are different for each attack :)

 

Note - When programming chases with moving lights, there are also 3 other modifiers (colour action, beamshape action and position action) which determine how the LTP parameters (colour, beamshape and position) behave between chase steps.

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Thanks for that, once again.

 

This information should be in the manual though?

 

sp

 

You are probably right, but as I have recently spent quite a while updating the Frog Series and Mambo Frog Manuals and re-issuing them, it will have to wait for later issues (if there are any).

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Hi

As all Zero88 desks I know have these attack modifier key

I didn´t realize that this thing missed in the manuals

even though I had read it twice leseratte.gif

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Hi

As all Zero88 desks I know have these attack modifier key

I didn´t realize that this thing missed in the manuals

even though I had read it twice leseratte.gif

 

It's not really that's it's been missed, just not described very well :oops:

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