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eji

sorry i don't know

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Dwell Time

 

A Dwell time is only necessery if the next memory in the memory stack has got AUTO as the trigger.

 

If so dwell time is the ammount of time that the memory is played back for before the next memory is automaticly triggered.

 

E.G. Memory 21 is set to AUTO (as trigger) so Memory 20's Dwell time is 00;40;00 (40 seconds).

Memory 20 is triggered it will fade up, be played back for 20 seconds, fade down and then Memory 21 will automaticly start to fade up.

 

For anyone interested here are Frog Ref Numbers associated with Dwell Times-

 

Frog Reference 5347- Wait/Fade/Dwell times specified for individual steps in chase memories.

 

Frog Reference No 5454 - Separate Wait or Dwell times for LTP parameters - to be reviewed.

 

I hope this is clear,

 

Sam

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Dwell Time

 

A Dwell time is only necessery if the next memory in the memory stack has got AUTO as the trigger.

 

If so dwell time is the ammount of time that the memory is played back for before the next memory is automaticly triggered.

 

E.G. Memory 21 is set to AUTO (as trigger) so Memory 20's Dwell time is 00;40;00 (40 seconds).

Memory 20 is triggered it will fade up, be played back for 20 seconds, fade down and then Memory 21 will automaticly start to fade up.

 

Very close Sam, anyone would think you've actually read the manual or been doing some training on the Frogs :P

 

Your explanation is correct except for the fact that memory 20 will be output for 40 seconds , and the bit about the fade down. At the end of the dwell of memory 20, memory 21 will automatically start. brightness channels which are higher in memory 21 will fade up in the fade up time (of memory 21), channels which are lower in memory 21 will fade down in the fade down time (of memory 21).

 

Hope that makes it even clearer :wink:

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