IJazzI Posted February 1, 2016 Report Posted February 1, 2016 Hi again! Just a quick question.. Am I right in thinking the FLX timing on cue is fade up = this cue and fade down = last cue? Even though both are on the same visual line? Also how do I edit levels on a memory and then resave it? Quote
IJazzI Posted February 1, 2016 Author Report Posted February 1, 2016 Ignore the last part of that, I just figured it out.. Lol. Quote
IJazzI Posted February 1, 2016 Author Report Posted February 1, 2016 Last question.. How do I insert a. Cue? As in 4, 4.3, 4.4, 5, 6.. Etc Quote
keredyelesob Posted February 2, 2016 Report Posted February 2, 2016 To insert a cue you just type record and the cue number followed by enter. This will record the cue into the currently selected cue stack. So in your example you would type [record] [4][▪][5][enter] Hope this helps ☺ Quote
IJazzI Posted February 2, 2016 Author Report Posted February 2, 2016 Wonderful.. And so simple. Lol. Many thanks! Quote
Jon Hole Posted February 2, 2016 Report Posted February 2, 2016 Am I right in thinking the FLX timing on cue is fade up = this cue and fade down = last cue? Even though both are on the same visual line? Kind of, but we try not to look at it like this because you may be jumping into Cue X from a different previous cue. The better way to think about it, is when you go into Cue X, some channels will get brighter, and other channels will get dimmer. Those getting brighter will do so over the "Fade Up" time, and those getting dimmer will do so over the "Fade Down" time. Quote Jon Hole Global Product Manager, Systems and Control
IJazzI Posted February 2, 2016 Author Report Posted February 2, 2016 I see. OK I'll work with that! Thanks. Quote
robhurt Posted February 9, 2016 Report Posted February 9, 2016 The better way to think about it, is when you go into Cue X, some channels will get brighter, and other channels will get dimmer. Those getting brighter will do so over the "Fade Up" time, and those getting dimmer will do so over the "Fade Down" time. That's helped loads! Thanks Jon! Rob Quote
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