I just clarified a few words in my initial post. I just want you to be clear that just by changing the mode to Partial, everything doesn't suddenly become ok. You have to go back and programme your cues/states (memories or submasters, however you're playing this) in Partial mode, managing the tagging status of the fixture attributes to only record what you want to actually be affected by triggering the memory or submaster.   Hopefully you are already familiar with the concepts of HTP (highest