Jump to content
Zero 88 Community Support Forum

Recommended Posts

Hi Anyone,

Help! Maybe im looking over something here but... I am using a solution 48 and having issues with updating a memory. Basically my problem is that i have a memory that is used as a cue stack with static and effects(ie figure 8). I want my second cue to have a different gobo or color from the one i initially programmed. How can i update this without it completely overwriting the previous cue? I hit update when im running the memory but it erases the previous program within that memory. I hope im explaining it correctly.

Link to post
Share on other sites


I would simply create a CUE where I tag only the parameter which should change

say you have CUE10 and you want only the Gobo change on some fixtures

so créate and insert CUE 10.1 with only the Gobo Chanel taged for the fixtures you want to change (all other parameters should be untagged) and record the new Gobo-Value

... and thats it !!

another way (maybe more comfortable) is to create palettes and then record these palettes as references into your CUEs...(the CUEs will update when you update the palettes)


if you want only edit one parametrer in a given CUE, the best is to do it on the monitor (in the window Memory-Editor)

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.