ziglight Posted September 18, 2014 Report Posted September 18, 2014 hello everybodyI have one more question about the color-codes in Zero-OSsome color-codes are explained in the manual other are not...so for example in the Prgrammer and the Output-windowred parameters are tagged; yellow are not tagged...key but what about the blue ones ?? or the (lite)green-ones ??other question :the color-codes in the Fixture-Level window are a real mystery for mebeside that the purple-ones seem to be coming from earlier tagged memory parameters (see the screenshot below).... but what about brown, lite-green, lite-blue etc ???thanks for any help Quote
Jon Hole Posted September 18, 2014 Report Posted September 18, 2014 Hi Ziglight, Here are what the colours mean: Red - programmer values (these aren't recorded anywhere yet, and will be removed when clear is pressed twice) Yellow - being recalled from somewhere that isn't a cue (generally submasters, UDKs (on ORB) or a default value) Blue - value from a cue / memory which has gone up since the previous cue (up towards the blue sky) Green - value from a cue / memory which has gone down since the previous cue (down towards the green grass) White - a "blocked" value where the channel's programmed at a value it's already at (shown as RED in fixture levels) Purple - a tracked value from a previous cue Quote Jon Hole Global Product Manager, Systems and Control
ziglight Posted September 20, 2014 Author Report Posted September 20, 2014 Yepp thank you very much for these informations...!! (these are very usefull to understand the progression of parameters in the stack and helps to improve edition...!!) thanks ! is there a chance to get this kind of "fixture-levels" also for Submasters in a future ZerOS ??? Quote
Jon Hole Posted October 20, 2014 Report Posted October 20, 2014 is there a chance to get this kind of "fixture-levels" also for Submasters in a future ZerOS ??? See thread: http://zero88.com/forum/topic/6976-fixture-level-for-submasters/ Quote Jon Hole Global Product Manager, Systems and Control
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