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coombesy85

Individual Memory Delete then shift up

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Could I ask you why you think this is necessary :?:

 

When playing back the memory stack on the playback X, any unprogrammed memories will be skipped over automatically.

 

Maybe a better option would be a renumber memory function like there is on the Illusion :?:

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i thought maybe just for when programming. say you programme a whole show, and then realise that a blackout which you once had is now not needed, you could just delete the cue and carry on with the next one rather than skipping it?

 

I'm not very good at explaining things! Sorry!!!!

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You could delete the unwanted cue, and the playback x will skip over it, or if you think you may require it later you could always put a jump over it, for example:

 

Cue 1 - Red Wash Jump to 3.

Cue 2 - Blackout

Cue 3 - Blue Wash

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