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K-Nine

N-Shot Chases (Version 9)

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N-Shot Chases

 

Chase memories have an additional parameter (Shots) which determines how many times the chase will run when it is triggered from the Playback X, Submaster or SX button (Mambo Frog).

 

The Shots parameter has a range of 0 – 255, where 0 is the default value and means run continuously once triggered (as in the current software), 1 means the chase will run once and stop, 2 means the chase will run twice and stop etc.

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If you dont mind, but whats the point of this function

 

Hi GLX

with that one you can run a chase (n) times n=1-255 times 0=forever

I think that´s why they called it n-shot

could also be nigel - shot I´m not sure about that :)

it´s cool for fadeouts

last movementsweeps

flashing lights - showdown and many more

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I agree with Haytech :)

 

There are several occasions where you might want to run a chase just the once or a fixed number of times.

 

This is a function that various users have asked for so we have designed and implemented it :P

 

The default has been set to zero (= run continuously) which is what the current released software does, so you only have to edit the Shots field if you want a specific number of shots :)

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Probably better to call it "N-Shots" because it refers to how many times a chase memory runs once triggered.

 

We have used the term 'loops' on another desk to mean running through a number of memories in the memory stack a fixed number of times.

 

... and if we ever decide to put 'loops' on the Frogs or 'N-Shots' on the other desk :twisted:

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When running an N-shot chase, the actual step that the chase will finish on will depend on the Direction modifer.

 

For example, a 1-shot chase consisting of 5 steps will be output as follows:

 

Forwards (>) 1,2,3,4,5

 

Backwards (<) 5,4,3,2,1

 

Bounce (<>) 1,2,3,4,5,4,3,2,1

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