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severino

chase..

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That really depends on whether you want to convert the actual scenes you have set up in the memory stack into a 'chase effect' or just wish to use the scene memories as 'building blocks' for the steps of your chase :wink:

 

There is also the possibility of transferring the scenes onto submasters; and then programming a new chase memory, using the submasters to set the required levels for each step.

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