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Fade Down Time


sicole

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Not even sure how and when this happened, came to the show yesterday, in the memory stack there is memory number 9 (a directly programmed chase). Fade up time is 0.0 sec, fade down time was 0.0 but is now non existent. Also, this memory is copied to a submaster. That had the same fade times. Erring on the side of caution I bypassed this in the show.

 

After the show, tried it and once that memory or sub is outputted, you cant get rid without deleting. Any else seen this and how can you program in a fade down time when it displays nothing in the column?

 

Off now to the show and to reprogram the chase :blink:

 

Cheers

Si

backSTAGE Theatre Supplies LTD

 

Specialists in

 

Lighting / Staging / Consultancy

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Yes, certainly could be related to that. I dug a bit deeper on Saturday night and the fade down on that memory was nothing, hence transferring it to the sub would replicate the problem, but as I run through the memory stack, the tracking eliminates this. I cannot be certain but I am sure it had a fade down time of 0.0 at the start of the week. Other chases I programmed at the start of the week had the same properties and were fine. The only thing I changed on the setup was the flash/solo setting to try and get it to solo the chase but that didnt work as I found out from a previous post!

 

Peter - I cleared the desk on Saturday so unfortunately do not have a show file.

 

Thanks for your help

Si

backSTAGE Theatre Supplies LTD

 

Specialists in

 

Lighting / Staging / Consultancy

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