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Jesterml 24


Martins-Sublevel

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1) Does this console has built in shapes?

Yep, there are currently 4 shapes - Ellipse, Fig 8, Triangle & Square

2) How many steps are in one chase?

Upto 999. Each step you record uses up one memory, so the more steps you have, the fewer total memories you can record. The total number of memories depends on which fixtures you're using and how many of them.

3) Can somebody explain me about functionality of Submasters and about possibilities of them in this console?

Submasters are ideal for mixing several lighting scenes together using faders. Imagine having a set of wash lights and a set of spot lights. You can bring up one submaster to point the wash lights at the stage, and one submaster to point the spot lights onto the podium. By separating the segments, you can reuse the podium fader whilst pointing your wash lights at another area. The JesterML24 takes this a stage further as you can assign a single channel to a submaster, if you want. Only moving light channels that are 'tagged' will be recorded - hold down TAG/UNTAG and move a wheel to untag a parameter, or hold down TAG/UNTAG and press COLOUR/BEAMSHAPE/POSITION to tag/untag all parameters under that attribute.

 

 

Hope this clears things up.

Peter Kirkup

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