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Posted

at the moment the dwell time is timing from when the previous memory finishes fading, (so a 2 second dwell on an auto cue with a 3 second fade up time,will actually actually trigger 5 seconds after the previous cue is fired)

can the dwell time be changed so that it starts from the point that the previous cue is fired,

so you could fire cue 1, and 2 seconds after that cue2 could fire automatically, even though cue1 hasnt finished fading.

if that was the case, it woudl be possible to do so much more with fading in scenes, and have differnet parts of teh stage fade up in different times.

it would be a useful feature, and one which is present on many theatre consoles.

Posted

What you are saying is correct, in that the dwell time only comes into effect after the fade time has completed, and is only really significant if the next memory has an automatic trigger .... this is how it was designed and implemented :)

 

I can see what you mean by making the dwell time start as soon as the memory is triggered but I think this would probably cause a lot more confusion if it's function was changed at this point.

 

More significantly, it would have major implications on the running of the memory stack, since you could then have numerous memories all fading at the same time, rather than the current and somewhat simpler case of fading from memory n to memory n+1.

 

I think what you are suggesting is more along the lines of multipart scenes (Illusion 500) or the higher level functionality provided by the Frog 2 desk.

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