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Diablo Movement Effect


dooza

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I am having problems using the movement effect. I have created a memory with 4 fixtures and a circular movement. I have also created a static memory where the 4 fixtures have a set position. When I trigger the memory with the movement it moves, but when I trigger the static position the movement effect continues. The only way to stop it is to go into the movement effect and turn it off.

 

Could someone explain how to use movement effects correctly?

 

Cheers!

 

Steve

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When you're programming, select Movement Effect None to stop a previous effect, and Movement Effect Unprog to leave the previous effect unaffected.

I think I understand what your saying. I have a gig this weekend so will have a go at getting my head around it.

 

Steve

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