Angelos Posted September 10, 2003 Report Posted September 10, 2003 During this summer I faced a few 'problems' that I wished I had a Utility to solve them. I don't really think it is a must but I decided to write them down. We use a Frog desk for our theater show which have about a 100 lighting scenes utilizing 40 to 48 channels. So I wished I could ... 1. Exchange two frog channels in all programmed scenes so I could relocate faders to my personal taste. The show was initially programmed last year and was not very carefully thought but now that I have time I could optimize it. 2. Replace output level for one channel in all scenes. We play in different theaters where lantern distance may change or our scene construction changes. So, for example, a couple of par cans have to be dimmed 30% in all scenes. Quote
Paul Posted February 26, 2004 Report Posted February 26, 2004 You could always exchange the two channels using the DMX patch functions. Spreadsheet-style editing and Topset are discussed in THIS TOPIC. edit: fixed link Quote
Angelos Posted February 26, 2004 Author Report Posted February 26, 2004 You could always exchange the two channels using the DMX patch functions. I am not sure I understand your reply, maybe I was not clear enough. Here is an example of what I mean: Frog Channel 1: Red lights (DMX channel 1) Frog Channel 2: White lights (DMX channel 2) Frog Channel 7: Blue lights (DMX channel 3) I want to exchange Frog Channel 7 with Channel 2 so that I have the fader of the Blue lights next to the fader of Red lights so I can manipulate them with one hand (or because they fit conceptually) There are ALREADY programmed scenes in memories utlilizing those channels. My understanding is that I could do what you suggest BEFORE programming the desk but NOT after as the memory registers now have values in them. Best regards Quote
Paul Posted February 26, 2004 Report Posted February 26, 2004 You can change the DMX patch at any time without affecting any stored memories / submasters / palettes etc. You cannot however (on Fat Frog, Leapfrog, Bullfrog, Mambo Frog) change the fixture assignment, as this will affect all stored data for that fixture. Quote
Angelos Posted February 26, 2004 Author Report Posted February 26, 2004 You can change the DMX patch at any time without affecting any stored memories / submasters / palettes etc. I understand this (BTW, we have a -plain- Frog). I believe memories store Channel data so in the above example I may be able to reassign DMX channels 2 and 7 to Frog channels, but I cannot exchange level data too. Thus I will be able to manually manipulate the DMX channel but during Playback level values would be incorrect. i.e. Scene 1: Channel 1 (10%), Channel 2 (50%), Channel 7 (30%) Scene 2: Channel 1 (90%), Channel 2 (50%), Channel 7 (90%) Am I missing something ? Quote
Paul Posted February 26, 2004 Report Posted February 26, 2004 Ahh, I see what you're getting at now! No, this isn't something that would be possible with the current software. You would indeed have to edit all your memories, as well as swapping the DMX addresses over. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.