Frog Genius Posted November 4, 2005 Report Share Posted November 4, 2005 well, we used to do this sort of thing at the end of the panto on our strand GSX but can you do it on a frog, and if so how Thanks GOGS Quote Link to comment Share on other sites More sharing options...
Kirkup_xp Posted November 5, 2005 Report Share Posted November 5, 2005 With generics: Plot a multi-step chase, with each light on in an individual state. Set the drive to crossfade (^) and play with the speed until you get the required speed. You might also want to set the Shots to 1. With movers: Plot a two step chase (or a crossfade). In step 1, the movers are in a diagonal line one way ... in the next, they're in a diagonal line the other way /. You can set them into a diagonal line by using the fan-middle function with the Tilt (or Pan, depending on the rigging of your fixtures). Make sure you select the fixtures in the correct order. HTH Quote Peter Kirkup Link to comment Share on other sites More sharing options...
K-Nine Posted November 5, 2005 Report Share Posted November 5, 2005 With moving lights you can line them all up in a straight line - give them all the same movement effect (ellipse), set the X Size to zero so they are all nodding vertically and then create the Mexican wave effect by fanning the offset parameter Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace Link to comment Share on other sites More sharing options...
Frog Genius Posted November 9, 2005 Author Report Share Posted November 9, 2005 With generics: Plot a multi-step chase, with each light on in an individual state. Set the drive to crossfade (^) and play with the speed until you get the required speed. You might also want to set the Shots to 1. HTH Errm Drive to cross fade??? Could you do it with automatic (timed play so i dont have to hit GO a hundred times - i know i sound like a toddler needing to be walked through but i would really appreciate it> thanks again GOGS Quote Link to comment Share on other sites More sharing options...
K-Nine Posted November 10, 2005 Report Share Posted November 10, 2005 I think someone was getting their terminology confused :oops: A chase memory has a number of modifiers which determine how the chase runs when it is triggered from the memory stack (Playback X) or a submaster. These modifiers are listed and described on page 4-2 of the manual Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace Link to comment Share on other sites More sharing options...
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