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wave


Martin

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You can use the effect generator to create a wave, using offset in a fan mode. You can't set it to run just once, if you really need that behaviour you need to program a chase containing a position wave but thats a lot more work. You could try using the memory stack:

mem 1 = empty, fades into mem2 on "go"

mem 2 = wave from shape generator, fades into mem 3 after x.x seconds, as long as your wave takes to finish

mem 3 = empty again.

 

Not sure if that would give you exactly the effect you need, but you could try.

> 500 posts, time for a new T-shirt? ;)

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You could do this using an N-shot chase.

 

Step 1 - all fixtures at 'home' position

Step 2 - first fixture beginning wave

Step 3 - next fixture joins in wave, first fixture further on in the wave

Step4....n

Step n - Last fixture finishes wave

 

Set the chase to run once (Shots: 1) and modify the speed and attack as required. Transfer this memory to a submaster, and whenever you raise the submaster, the wave will happen :)

Peter Kirkup

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But with a decent number of fixtures you have 2 possibilities:

- simple chase with ugly movement

- complex chase which is gonna take a lot of time programming :)

 

Create 3 position pallets: "top" "middle" "bottom" and use these for programming, that's gonna save you a lot of time.

> 500 posts, time for a new T-shirt? ;)

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