NPhillips Posted May 13, 2003 Report Posted May 13, 2003 Here we go! So the problem of advancing to the next cue before the currently executing cue is complete has been solved (not it takes the time of the incoming memory rather than a time of 0). This is the way it should be -- no problem. The improvement would be to have virtual faders within the console... 8-12 faders, let us say, that run cues or effects simultaneously. So hitting [GO] twice before cue 1 is complete would throw cue 2 into VF2. Cue 2 has an effect linked to it with a delay of 4 seconds ... it then loads/runs in VF3... the user/the console can then run all three independently of one another. Having each part in its own fader would be ideal as well... Quote
K-Nine Posted May 13, 2003 Report Posted May 13, 2003 Wow - not so much a 'feature' as an entirely new playback philosophy :shock: I would appreciate Tim's comments on this, but I strongly suspect that the sort of functionality you have described is more applicable to a larger (and more expensive) desk :wink: Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
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