NPhillips Posted April 18, 2003 Report Share Posted April 18, 2003 It needs to be that channels can be captured, and maintained as captured through memories or changes (caused by edit live, etc... let us say). So... - [GO] memory 1 is live on stage with channel 1 @50 - [channel][2][@][25][enter] channel 2 is now @25 - [F8] channel window clears - [GO] memory 2 executes in time, channel 2 remains @25 - [memory][1][edit live] memory 1 becomes active as it is recorded without channel 2 @25 (edit live should be a "solo" for a memory, sub, or group) - [edit live] memory 2 cuts to live on stage with channel 2 @25 as it is still captured - [save][2][enter][enter] memory 2 now has channel 2 @25 (cue only or tracking dependent on mode... more about that later!) - [GO] memory 3 executes in time, channel 2 remains captured @25 So, how does one clear a captured channel? 1. [channel][2][@][enter] channel two releases to the control of whatever (HTP or LTP) 2. [memory][x][enter][GO] goes to the cue, fading captured channels a user defined time (in the console setup) 3. [channel][@][clear][enter] releases all captured channels anytime There needs to be a way to goto a cue maintaining captured channels... [memory][x][GO] (as is currently the fastest way to goto a cue) would do this ... the above sequence with the addition of [enter] does the same loosing the captured channels As it stands now, if one is in memory 2, changes some channel levels, and keys [GO], all of the changes are lost in 0 time -- not cool. ...a bit difficult to follow ... sorry! Quote Link to comment Share on other sites More sharing options...
K-Nine Posted April 22, 2003 Report Share Posted April 22, 2003 Hmm, not sure I follow all that :? Is the concept of 'captured' channels to do with Tracking mode or does it apply in non-tracking mode as well ? Confused of Cwmbran Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace Link to comment Share on other sites More sharing options...
NPhillips Posted April 23, 2003 Author Report Share Posted April 23, 2003 Captured channels apply to all modes, console wide. I await more questions! Ready to Explain Houston! Quote Link to comment Share on other sites More sharing options...
richard Posted April 23, 2003 Report Share Posted April 23, 2003 I think that his meaning of a captured channel is something that stays at a specific level, whatever the rest of the desk does. ie: You say [capture] [1] [@] [5][0][enter] whatever you now do, whether it be to push subs up/down, run cues, run effects.... channel 1 will stay at 50 until released. It would be up for discussion as to whether the grand master would affect the channel, as well as whether captured channel levels should be recorded in cues (I would say no). It would also be nice to be able to type: [capture][dimmer][1][@][5][0][enter] meaning that dimmer 1 (ie DMX1 channel 1) is set to 50% - irrespective of the current patch - very useful for fault finding etc... Richard Quote Link to comment Share on other sites More sharing options...
NPhillips Posted April 24, 2003 Author Report Share Posted April 24, 2003 Partially true Richard... What you are describing is what I call "parking" a channel (another feature the IL500 is in need of). A captured channel would be any time you select a channel at a level. It is then "captured". Yes, it is affected by the grand master as these levels are altering what is live temporarily. Quote Link to comment Share on other sites More sharing options...
K-Nine Posted April 24, 2003 Report Share Posted April 24, 2003 It needs to be that channels can be captured, and maintained as captured through memories or changes (caused by edit live, etc... let us say). There needs to be a way to goto a cue maintaining captured channels... Illusion Reference No 4714 - Captured Channels - to be reviewed. Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace Link to comment Share on other sites More sharing options...
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