Halo_djk Posted March 5, 2005 Report Posted March 5, 2005 On mirror movements that are set to a slow fade in a chase we found that on selecting the chase, the lights jump to the first step then stop and do nothing for the first step time. On a real slow scaning movement this can be anything up to 8 seconds, of the lights just sitting there doing nothing. This also happens if you solo something else, when the chase restarts it just sits there for the first wait time again. Is there anyway of skipping the first wait time for these chases. Perhaps it could be added, it would be invaluble. Quote
Paul Posted March 5, 2005 Report Posted March 5, 2005 What do you have the "LTP Trigger Level" and "LTP Fade Time" parameters set to? Are you playing the chase from the memory stack or from a submaster / SX? Quote
Halo_djk Posted March 6, 2005 Author Report Posted March 6, 2005 %99 of our playbacks are played from the SX buttons. LTP TL is set to default, 5, LTP FADE is 1.0. The fade time is 0 on both up and down. Quote
Paul Posted March 8, 2005 Report Posted March 8, 2005 Normally when a chase is running, during the step time, you are watching the fade transition from the previous step of the chase. However the first time you run a chase, there is no transition from the previous step, hence you see no fade transition for the duration of the first step on the first run. Whilst changing the desk software to immediately trigger Step 2 might seem to solve this problem, it would no doubt cause others to complain "Hey where did Step 1 go?". Tricky one this from a point of behavioural definition! If you can come up with a clean definition of how you want it to work, and get it past K-Nine (!), then we may take a look at it. In the meantime, try increasing the LTP fade time on the chase and setting Position to Fade, so that the mirrors move slowly from their current positions into the Step1 position while you're waiting for Step2 to trigger. Quote
Halo_djk Posted March 8, 2005 Author Report Posted March 8, 2005 How about a "Skip first wait time" option like the N shot options. Quite a few desks have it. For the mean time I will try setting the fade in, to the approx time the first step takes to happen. Tried setting position to fade and increasing the fade time to no avail, the mirrors still jump to the first step. I timed how long the first step took to start, and set the fade time to that time, it was 8 seconds, it's a mighty long time to be waiting for your lights to start moving! Quote
Paul Posted March 13, 2005 Report Posted March 13, 2005 Are you sure you got the right Position Snap/Fade setting? There are 2! The one you see on the Memories/Submasters/SX screens determines the transition from the current state into the chase when you trigger it. The one you see when you 'edit' the chase determines the transition between chase steps. It is the first one that you want to set to Fade. Make sure you set this on the SX Screen if you're playing from SX's, or the Submasters screen if you're playing from Submasters, since these settings will override the setting you made on the chase on the Memories screen before you transferred it. Quote
Halo_djk Posted March 13, 2005 Author Report Posted March 13, 2005 It was the one in the SX screen, as the one in the Memories page is already set as fade as the whole chase is a fade chase. I changed it, stopped it, ran it again, and it still jumped to the first step! I'm guessing I'm changing the right thing, EG the "P" Quote
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