sp Posted January 11, 2005 Report Posted January 11, 2005 I know it's possible to transfer memories to submasters, so that any changes to the memory change all the submasters. But, is it possible to do this from memory to memory? My reason for asking is I've got a show coming up with many small plays. I'm receiving cue sheets, most of which just need 'basic cover' and a couple of variations. I can't rig for a couple of weeks though, so can I program all my cues in any way, but link them to say, memories 1 and 2. So when I do rig, I can just program memories 1 and 2 as I like, and all the cues will adjust accordingly. I don't think this is possible but maybe I'm wrong... Not in time for my show obviously, but could it be implemented easily, like transfer to sub, but transfer to memory? sp Quote
ice Posted January 11, 2005 Report Posted January 11, 2005 You're right twice! 1: It's not possible (at least not that I know of) 2: It's a damn cool feature! I've got a "pauze" scene I use in between sets or festival changes etc. If I want to change something there I'd have to change it, and then copy it again to every place it occurs. Such a link function would be great. I solved it in a different way though: using the jump to jump back to the same memory after the last song of the setlist. But I don't think that's a solution for your problem. Quote > 500 posts, time for a new T-shirt?
K-Nine Posted January 12, 2005 Report Posted January 12, 2005 If it's a relatively simple scene, why not program it directly onto a submaster and use that each time it is required ? Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
Laubfrosch Posted January 12, 2005 Report Posted January 12, 2005 What about programming your memories with palettes only. Now you can copy your memories wherever you want. For some change which belong the whole show you only need to edit your palettes and everything is fine. cheers Sven Quote Sven Paulsen Klangfarbe Vienna
sp Posted January 12, 2005 Author Report Posted January 12, 2005 Yeah I may well end up using the scenes on submasters instead. I'd love to use pallettes but I didn't realise they could be used with HTP values. Can they? If so, how? sp Quote
Haytech Posted January 13, 2005 Report Posted January 13, 2005 I'd love to use pallettes but I didn't realise they could be used with HTP values. Hi, pallettes refer to the LTP values color,beamshape,position to any kind of fixture. There is a way to use pallettes on generic lighting but it isn´t advisable as you can´t correct LTP values by rising or lowering any fader. You can still insert a copy of your memory. And if your scenes 1 and 2 are already programmed, then copy your pause scene to memory 1.1 regards Sebastian Quote Sebastian H. Pro - Sound Showtechnik The secret to creativity is knowing how to hide your sources. Albert Einstein "You can get a lot more done with a kind word and a gun" Al Capone
Pipo Posted January 13, 2005 Report Posted January 13, 2005 Another question, you copy memorie 1.6 to 2.5, later that day you change 1.6. Will memorie 2.5 be affected or doesn't it use 1.6 as a reference? Quote Den Pipo Pro Light Design
K-Nine Posted January 13, 2005 Report Posted January 13, 2005 When you copy a memory from one location to another you simply get a copy of the memory data - there is no link or reference maintained internally between the source and destination memories. Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace
sp Posted January 13, 2005 Author Report Posted January 13, 2005 When you copy a memory from one location to another you simply get a copy of the memory data - there is no link or reference maintained internally between the source and destination memories. That's my point, is there any chance in the future of being able to 'transfer' from one cue to another? sp Quote
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