sp Posted November 3, 2004 Report Share Posted November 3, 2004 When you use the fade drive for a chase, how is the fade time between steps determined? And can it be adjusted? sp Quote Link to comment Share on other sites More sharing options...
K-Nine Posted November 3, 2004 Report Share Posted November 3, 2004 "Fade Drive" :? Please explain ... the Drive modifier can be set to Auto, Bass, Vari, Manual or Beat :? Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace Link to comment Share on other sites More sharing options...
Kirkup_xp Posted November 3, 2004 Report Share Posted November 3, 2004 I think sp is referring to the fade modifier for chases, which can be set to ^, /|, | and |-|. Quote Peter Kirkup Link to comment Share on other sites More sharing options...
K-Nine Posted November 3, 2004 Report Share Posted November 3, 2004 I think sp is referring to the fade modifier for chases, which can be set to ^, /|, | and |-|. Aha - that will be the Attack Modifier then This modifier only affects the HTP channels in the chase (ie the generic channels and fixture brightness parameters) and determines the transitions between the steps: Snap, Slow Attack, Slow Decay or Crossfade. It's probably easier to program a simple generic chase, run it and then go through each of the different attacks in turn to see the differences Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace Link to comment Share on other sites More sharing options...
GLX Posted November 3, 2004 Report Share Posted November 3, 2004 With the speed knob. Quote Link to comment Share on other sites More sharing options...
sp Posted November 3, 2004 Author Report Share Posted November 3, 2004 Yeah sorry I guess I meant attack then. I know what each attack modifier does and how you can adjust their speed, but what about the actual fade time for the '^' attack? Can that be adjusted, or is it just based on the speed you set the chase? e.g. have a chase with 10 secs between the steps, but with a quick fade. sp Quote Link to comment Share on other sites More sharing options...
K-Nine Posted November 4, 2004 Report Share Posted November 4, 2004 I believe that if you have a crossfade attack and an automatic drive, then the fade time between steps will be fixed and a function of the speed of the chase. If you want the outputs to remain at a particular state rather than start fading to the values in the nest step of the chase, you could always program the same values into two or more consecutive steps of the chase. Alternatively, if you want greater flexibility of fades and output states you could always program a number of scene memories, make the triggers automatic and add a jump to the last scene back to the first Quote K-Nine : Technically Advanced Roving Dog In Space Bran Media | Myspace Link to comment Share on other sites More sharing options...
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