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Thanks for the memory???

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I have gone over and over the manual. . . . and i have three questions. . . . What is the difference between partial memories and full mermories? I understand that for partial memories you have to tag fixtures. But what is the point of having two types of memory? and what are the pros and cons of using each type of memory? :?

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Use the search; partial programming has been talked about many times. In short: full programmming = easy, partial is a bit more thinking work. But if you don't want to program everything when you hit program (not all LTP levels that is) you have to program partially. The rest you'll find with searching.

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Partial Memories - All generic channels and fixture brightness parameters are recorded; The LTP parameters (colour, bemashape and position) of 'tagged' fixtures only are recorded. Single LTP attributes (eg colour) may also be recorded, if required.

 

Full Memories - All generic channels and all fixture parameters (HTP and LTP) are recorded into the memory.

 

Partial memories (and partial channel data) are most useful on submasters when you only want certain fixtures to change without affecting the main scene or 'look' from the playback X.

 

In partial mode - You can program submasters such that they will only change certain fixtures or even just certain attributes of fixtures (eg colour or position).

 

To run a chase on a submaster you need to program a chase memory and then transfer it onto the submaster. If you only want this chase to affect certain fixtures then you need to program the chase as a partial memory.

 

Full memories are obviously a lot simpler to program but all generic channels and all fixture parameters are always programmed into every memory/submaster data.

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