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Posted

Last week as it was valentines day, we had our movers with red heart gobos on a slow gentle sweep chase on the dance floor. I thought I would also add another look to the scene so changed the colours and recorded it onto the same fader as an additional cue.

Pressing go whilst the first cue is running does cause the colour change, but the beams scurry to a different position before resuming the same movement. Is there a way for the chases to be in synchronisation so that the beams continue their sweeps and just change colour?

Posted

Hi @delicolor

43 minutes ago, delicolor said:

Pressing go whilst the first cue is running does cause the colour change, but the beams scurry to a different position before resuming the same movement. Is there a way for the chases to be in synchronisation so that the beams continue their sweeps and just change colour?

When you say "chase", I am going to assume you mean movement effect.

It sounds like you may have effect information in cue 2, when you actually just want colour information. From your description, it sounds like you just want the effect information to "track" from cue 1, so that you just see a colour change in cue 2.

If you had SmartTag enabled when you recorded cue 2, it should have taken care of this for you, and ensured that the only data in cue 2 is the colour data.

If you press and hold VIEW, and tap your playback's button, you should see that only "Colour" has a fade time value displayed for cue 2. If a fade time value is displayed for "Position", this indicates that cue 2 includes position/position effect data.

To program this, I would create my first look, and program this to a playback. Then double tap CLEAR, and raise the playback's fader. Then ENTER ENTER, and choose my new colour. Then tap RECORD, and tap the playback's button again > create cue 2. You should find the second cue just includes a change of colour, meaning you won't see any change in movement effect when transitioning from cue 1 to 2.

Edward Smith
Product Specialist
Email Support

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