thierry Posted January 25 Report Posted January 25 Hi (again...), Having a look at the "outputs window" while running a chase, i can see that the "colour attribut" remains the same in every step . i expected that : (ParLed1 step1 intensity 100% / colour 100%) then (ParLed2 step 2 intensity 100% / colour 100%) (and ParLed1 step 1 intensity 0% / colour 0%) ... but i see that : (ParLed1 step1 intensity 100% / colour 100%) then (ParLed2 step 2 intensity 100% / colour 100%) (and ParLed 1 step1 intensity 0% / colour 100%)... It's annoying cause if i run the chase (even if LTP) and at the same time a submaster memory with the same fixtures involved but with a different colour, i get a mix of the colours and not an override... To be more precise, a submaster with 4 ParLed White, then i run a chase with the same ParLed but in blue, i get full white then mixed colour during all steps of the chase (W1/W2/W3/W4 then mixW1B1/W2/W3/W4 then mixW1/B1/mixW2/B2/W3/W3 until the last step... The blue colour of the chase is staying in backgroud... Instead of having B1/W2/W3/W4 then W1/B2/W3/W4 until the last step.. What am i doing wrong ? Quote
KWR88 Posted January 25 Report Posted January 25 Hi thierry, Can you mail me a show file to have a look at please. Send it to the address in my signature. Quote Regards, Keith Rogers Zero 88 Support: support@zero88.com
thierry Posted January 25 Author Report Posted January 25 Thank you to have had a look at the "Show File"... I've tried everything, smart tag on, smart tag off, smapshot, cue only, but i can't make it work as i want to... Everytime there is the colour of the previous step in "background memory" that is still there and does not allow me to obtain what i want... I assume i'm doing something wrong, but what, that is the question... Quote
Edward Z88 Posted January 29 Report Posted January 29 Hi @thierry Thank you for sharing your show file. The show file is from ZerOS 7.14.1 software. If you haven't already, I would recommend updating the console's software to ZerOS 7.14.2. I am looking at playback 45 "scene chase". Move On Dark is enabled for this playback. To disable Move On Dark for this playback, hold SETUP and tap the playback's button to open the playback's settings. Then choose Move On Dark at the top, and disable Move On Dark. Please then run this chase, and you should find this improves how it mixes. In step 3 of the chase, fixture 111 is @ 0, with Red @ full. If you wish to set Red to 0 in the step of this chase, hold SHIFT and tap the playback's button, to snap into step 3 of the chase. Then select fixture 111, and set Red to 0 using the encoders. Then tap UPDATE, and using the Update Options, disable SmartTag (so it has a blue stripe), and enable Track Forwards. Then tap the playback's button to save the changes. Red will then be @ 0 in this step and future steps up until Red is next told to change value. Please try this and let me know how you get on. Quote Edward Smith Product Specialist Email Support
thierry Posted January 31 Author Report Posted January 31 SHOW 31-01-2024.zos Hi Edward, In this "show file", you'l have to look at the Page 3 Submaster 26. My problem is that i've created it by editing and fixing mistakes, so that i can finally have what i want . At this point, the blue chaser is mixing well with other submasters with same fixtures excepting blue depending of intensity. The question is : how to do to create it properly ? And in a second time, how to do to create the same chaser so that it overrides step by step an other submaster with the same fixtures involved (and not mixing colours) ? I mean : SUB 1 (4 ParLed W) and SUB 2 (same 4 ParLed chaser B), and i want to see WWWW then BWWW then WBWW then WWBW then WWWB and loop I hope i'm clear enough , thank you for your help. Quote
Edward Z88 Posted January 31 Report Posted January 31 Hi @thierry Please take a look at this show file: SHOW 31-01-2024 ESEdit.zos Playback 87 (Page 3, Submaster 27) is all LED PARs @ full in white. Playback 88 (Page 3, Submaster 28) is the LED PARs running a blue chase. The key here is that every fixture is recorded into every cue of the chase - each cue contains 1 fixture in blue, and the rest of the fixtures in white. Playback 88 does not contain intensity information, as this comes from playback 87. Does this achieve what you are after? Quote Edward Smith Product Specialist Email Support
thierry Posted January 31 Author Report Posted January 31 1 hour ago, Edward Z88 said: The key here is that every fixture is recorded into every cue of the chase - each cue contains 1 fixture in blue, and the rest of the fixtures in white. Playback 88 does not contain intensity information, as this comes from playback 87. I understand what you've done but... it's not what i mean. I want it working regardless of the colours used : your blue chase is builded to run with a full white submaster in background. My answer is : is there a way to built one that works with any other submaster with same fixtures (whatever if it's white, red, green, or anything else..), and how to ? Quote
Edward Z88 Posted January 31 Report Posted January 31 5 minutes ago, thierry said: I want it working regardless of the colours used : your blue chase is builded to run with a full white submaster in background. My answer is : is there a way to built one that works with any other submaster with same fixtures (whatever if it's white, red, green, or anything else..), and how to ? When you raise your "base colour" playback, it is the latest instruction for the lights, and so they change colour. If you then raise your chase playback, it then becomes the latest instruction for the lights, so the lights will be controlled by the chase, and will no longer be controlled by the "base colour" playback. The "base colour" playback will not take back control, unless it is re-triggered. Quote Edward Smith Product Specialist Email Support
thierry Posted January 31 Author Report Posted January 31 28 minutes ago, Edward Z88 said: If you then raise your chase playback, it then becomes the latest instruction for the lights, so the lights will be controlled by the chase, and will no longer be controlled by the "base colour" playback. I'm absolutly okay with that. So, if i create a "green" chaser for example (dedicated to run over a "red" submaster), I need to specify "red 0%" for all other fixtures at each step ? And your answer is "yes, it means that if specify all other colours at 0% for each steps (tagging them manualy), then i'll be able to run the chaser over "any colour" submaster else ? Quote
Edward Z88 Posted January 31 Report Posted January 31 43 minutes ago, thierry said: I'm absolutly okay with that. So, if i create a "green" chaser for example (dedicated to run over a "red" submaster), I need to specify "red 0%" for all other fixtures at each step ? Not quite. If you want to run a green chase, over a red base colour, you will need to ensure that fixtures are recorded with red @ full in each step where they are not green. The key thing to remember is that colour levels will not mix Highest Takes Precedence. Quote Edward Smith Product Specialist Email Support
thierry Posted January 31 Author Report Posted January 31 Of course "red 100%" and not 0%, sorry about that. If i understand better, there is no way to create a chase which works regardless of the "base colour" in background of an other submaster. So if i want it to work, i have to create a chaser each time dedicated to the "base colour" involved in the other submaster ? Quote
Edward Z88 Posted January 31 Report Posted January 31 4 minutes ago, thierry said: Of course "red 100%" and not 0%, sorry about that. So if i want it to work, i have to create a chaser each time dedicated to the "base colour" involved in the other submaster ? That is correct. 4 minutes ago, thierry said: If i understand better, there is no way to create a chase which works regardless of the "base colour" in background of an other submaster. There is, but it is a little more involved. You could do this by recording each of the colour steps of the chase as single cues on separate playbacks. You would then need to record a chase onto a separate playback, that includes no colour data (it could include the fixture's intensity data). Each step of this chase playback, would then trigger one of your "colour step" playbacks, and simultaneously release the previous. This would allow you to run a colour chase "over the top" of any existing colour. You may want to temporarily change the default cue fade times to 0 if you'd like to do this, to make things easier. As an example, you could have the following playbacks: Playback 1 - fixture 1 blue Playback 2 - fixture 2 blue Playback 3 - fixture 3 blue Playback 4 - fixture 4 blue Playback 5 - 4-step chase, with the first cue triggering playback 1, releasing 4, second cue triggering playback 2, releasing 1, and so on. Playback 6 - fixtures 1 thru 4 in red Playback 7 - fixtures 1 thru 4 in yellow Quote Edward Smith Product Specialist Email Support
thierry Posted January 31 Author Report Posted January 31 I'm not going so far 🙁 Thank you again, Edward 1 Quote
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