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Showing results for tags 'memory'.
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Hi Anyone, Help! Maybe im looking over something here but... I am using a solution 48 and having issues with updating a memory. Basically my problem is that i have a memory that is used as a cue stack with static and effects(ie figure 8). I want my second cue to have a different gobo or color from the one i initially programmed. How can i update this without it completely overwriting the previous cue? I hit update when im running the memory but it erases the previous program within that memory. I hope im explaining it correctly.
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We have a Fat Frog board and are having a hard time saving memories to disk. All memories are setup as scenes and when the memories are saved, everything in the library is saved to the disk. Everything seems to be considered one show. What am I overlooking? Thanks so much, I appreciate any help!