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samcoombes

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Posts posted by samcoombes

  1. is there any chance the window will show the last cue recorded - kind of hard to explain, but when i add a new cue, i have to scroll down the page each time to see it....

     

    also, is there any way of printing a list of the cues in each stack (ooooh, now there's a request!)

     

    Cheers

  2. tracking and stomping????? whats that all about?

     

    your description sounds exactly like what is happening - so what do i do?

     

    my stack 1 is saying go to stack 2 (but not realeasing stack 1 as it does that.....)

     

    and my next cue (in stack 1) is saying release stack 2 (and i just assumed it would go back to the state programmed on that cue in stack 1)

     

    does that make sense!?

  3. ok, now re-played, and i have my entire show on stack one, and my chases are going to fill up stacks 2+

     

    I have a chase on stack two, but once it's played back, i can no longer see stack one without deleting stack 2 (sorry - confusing!!)

     

    i've used syntax to make stack 1 cue 14 playback stack 2 (by using 'G2') and then on stack 1 cue 15, i've put in an new state, with 'R2' to release the chase and return to a generic state.

     

    I presume I have all faders up for the entire show - is that correct? - as it doesn't work at all :? :oops:

     

    Cheers

  4. guys

     

    have progammed my first chase, but, it's not working properly.

     

    it's keeping the same parameters for the fixtures as the cue before, and has kind of overlapped the generics and movers together?

     

    the movers were deffinately tagged when programming in stack two..

     

    also, do i need the fader up for stack 2 all thorough the show?

     

    i've added the syntax g2 for when i want the chase to start, and then r2 on the next cue when i want it to end - but no joy. :-(

  5. to make scrollers change nice and quietly, i need them to do this over 6 seconds or so. however, i also need another cue to happen whislt the scrollers are changing.

     

    can I overlap 2 cues?

  6. The easiest way is to assign a unique fixture number to each fixture, which is done in Edit Fixtures, then simply use the keypad to enter that fixture number.

     

    cheers mate, sussed that now :-)

     

    As for the DB4s, I have tried all modes, just cant get them working individually, i think it's just going to be a 'keep playing til it works' matter!!

  7. right, i've got 8 of these, all in mode 6.

     

    according to the book of words, they automatically address themselves. to save time, I have them starting ffrom Channel 1, on universe 2.

     

    However, I can only seem to operate the 1st one in the chain...

     

    I've checked everything, all cables etc, and reset them and re-set up but to no avail.

     

    Any ideas?

     

    Thanks

  8. Ok, first time on a Frog2 so be gentle!

     

    i've worked out the entire programming method, all except chases on a different cue stack.

     

    For example, I have (say) cue 3, which is all generic.... i want to add via a snap, 4 minimacs chasing each other and sweeping all around the stage, until i hit go again, when it goes back to the original cue 3 (or would this need to be cue 4 programmed the same as cue 3?)

     

    Could someone explain in simple terms the best way to achieve this....

     

    Also, what does the move in dark thing mean!?

     

    Thanks

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