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TC

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  1. Can't blame a guy for trying !
  2. I am happy to write an ofline editor if you want!
  3. I have used the offlie editor, and it is a useful tool to fix the shows at lunchtime at work . However, it would be nice if there was another editor that didn't try to be a simulator, but presented you with more features (see above), or maybe a text dump/load feature so you could edit the data in a normal editor? (xml?) WDYT :?
  4. TC

    Frog questions

    Thanks for your answers. With regard to 'jumps': I was thinking about have a set of memories that would be used repeatedly. If there was a 'return', then you could treat it as a callable unit (eg. cue 3 - jump to 100, do some stuff, return (to 4), do some more stuff, cue 32 - jump to 100, do some stuff, return (this time to 33)). Make sense ?? Long fades and interference: I can see how the submaster solution would work in my example, but what about the case where you are doing a long fade (whole scene for example), and want to process a number of cues on the way (being an amateur group, the operators are not always going to be experts!). We just want to be able to hit 'Go'. It would be solved if a channel could be marked as "not active" in this memory, and any current changes to it continue unchanged (ie. the long fade still progresses on the other channels). This does mean that at any point in time you could have several fades at different rates on different channels. Its a feature we are used to (hence the question). When programming the memory, you could use the flash buttons, say, to mark active/inactive channels. Do you release the file format of the saved show files. That way I could write my own offline editor?
  5. I am a new user of a Frog (last control system was home built, which meant I had total control over the software - which probably explains my frustration). Anyway some questions: Is there any way to to bulk edits for a show ? Example: I need to remove the use of a channel from all scenes where it is non zero, or I decide to split a couple of paired lanterns onto separate channels, and I want to set channel 'y' to thae same level as channel 'x' in all scenes where channel 'x' is non zero. At the moment it seems an excessively manual task, and very error prone. Also, can you remove channels from a memory ? Example: I have a long fade in progress, and during it I want to run a chase sequence on a small number of channels. At present, from what I understand at the moment, as soon as the chase starts it will interfere with the long fade. What is the point of 'jump' if there is no matching 'return' ??
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