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pscandrett

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  1. Hmm, I use the pallettes - I must admit I've not quite got round to using the SX buttons as, er, SX buttons! What's the benefit of doing so? And how the heck does one keep track of what's on what button when busking a show?! (What does SX stand for...?!) TIA
  2. Hi On a Mambo frog with various positions in the SX buttons, is it possible to get the movers to 'fade' to the next position rather than snap? On the Avo Pearl you can say, effectively, move from this position to that position in 5s and it will generate the DMX to move them smoothly rather than snap. Is this possible in any way on the frog(s), either using SX buttons or on submasters? Should I be looking at the LTP times on the submasters to achieve this? If so, presumably there's no way of doing this when busking a show? Thanks in advance - sorry if I've not explained myself very
  3. I've noticed the latter two (fig8 and shape generator being dropped) before but assumed it was just me being stupid... In the latter case, if you have a recorded shape generated wibble on a submaster, it'll run quite happily but looking at the LCD screen whilst it's going says 0 for everything - with the net result that if you try to save that state somewhere else it doesn't remember the shape movement at all. Peter <><
  4. Ok, thanks for that. Sorry for not reading the forums closely enough and going over well-trodden ground. Peter <><
  5. Ok, thanks all. One other thing... is is possible to record a chase onto a memory? I know you can /create/ a memory as a chase and that's what I've been doing, but if I've got a state where, for example, a chase is running on one submaster and a few other submasters are up too, and I want to record that into a memory, it only appears to record the instantaneous state of the chase at the time I hit 'record'. I think I read something about this somewhere - that this is the 'right' behaviour - but I can't see a way of effectively combining memories together. Failing that (and the answer's
  6. If the cursor is on the 'Next' memory field, then you can type the next memory number in from the external keyboard (press Enter to complete). Ah, OK - I thought I'd tried that but ended up renumbering a memory at one point (but this was whilst I was still playing around). Incidentally - is there an easier way of naming a memory than pressing F2, memory, then the number etc on the main frog desk? Could the 'name' of the memory be navigable-to on the VGA screen along with all the other parameters? Ok, thanks, will play tomorrow. Righty ho, thanks (particularly for your prom
  7. Haytech Thanks for your reply. It broadly makes sense - I'll have a play later. Ta Peter <><
  8. Hi Me again :-) I'll be going on a frog training day some time soon, honest - but in the meantime I'm struggling by :-) I've been using my mambo frog for quite a while now for rock/pop style gigs where I've been mostly busking the show - which I know isn't terribly exciting but I've learned a lot. However, the show I'm programming at the moment has a fair few theatrical moments (if you see what I mean) and so I'm using the memory stack for the first time beyond a few chases. I've got a VGA monitor and keyboard out for this because I was particularly getting confused about the f
  9. Hi This is something I've been having trouble with - I thought that it should do this, but last time I tried it I'm sure it didn't. Having reread the manual just now I'm sure that what I'm doing should work (s7-6 in the Mambo Frog manual issue 3) but it doesn't seem to. I'm probably being stupid. Sorry, that didn't make much sense. I currently use pallettes for colour, beamshape and position (often using the F1 lock feature) so I can access, er, pallettes quickly during a show and programming. It's perhaps worth saying at this point I don't use the SX stuff for anything else - I sh
  10. OK, thanks - I thought (expected?) there to be a better way of doing it...! Peter <><
  11. Hi Is it possible to program (a mambo frog, but I guess it's a general question) with a channel up and yet not have that channel or submaster recorded in the programming? To give some context - when doing a gig, it's not uncommon for me to be programming/fiddling with the desk and lights whilst soundchecks and preparations are continuing. However, often the guys on stage want some work light - but I can't at the moment leave a channel on as a worker because it gets recorded into all of my scenes/submasters/states etc! So, can I leave a dimmer channel/preset up for a bit of light on sta
  12. That's a shame, but not a surprise. Thanks. Peter <><
  13. Hi Here's the other topic as promised. We're working on some big letters each of which are made of light bulbs, and each letter has its own dimmer (ie there's 5 or 6 channels making up each light). If I have a chase sequence defined that affects, say, channels 1-6 only, is there any way of copying that chase and shifting the channels it references to 7-12 and then again to 13-18 etc? Or do I have to reprogram it for each group of channels? Or am I missing something really obvious here? TIA Peter <><
  14. It's not just the movements that I want to store (which is why I bung the whole 'look' on a submaster). I do have a few pallettes with movements/positions stored for busking a song; however, if I want somethign to happen as part of a scene storing only the movement on the pallette isn't very helpful (as I understand anyway), is it? Or have I misunderstood? ta Peter <><
  15. Hi This is the sort of thing that I am sure has been covered before but I can't find anything about it so, er, please forgive me if this is a repost! It may be a 'training' issue as much as anything else... I'm using a Mambo Frog (latest OS I think) and utilise the effects generator quite a lot (ellipse, tri, quad etc). (With mini macs, but that's irrelevant I guess.) I set up effects and stick them on submasters so I can trigger them at various points during the show. I will sometimes want to tweak what I programmed earlier during the gig - to slow it down, perhaps, or change the X or
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