-
Posts
1,674 -
Joined
-
Last visited
Everything posted by K-Nine
-
Sir Alex Ferguson calls David Beckham into his office. 'David', he says, 'I need to talk to you about your performance against Leeds the other night, you were hopeless and completely off form.' 'Sorry boss', says David. 'I've not been myself lately. I've got a few problems at home.' 'Oh dear' says Fergie, 'What's up ? Are Posh and the kids OK ?' 'Oh yes they're fine, it's just that something is really bugging me and I'm losing sleep and everything. I can't concentrate on my football and it's really messing me head up.' 'Whatever's the matter?' says Fergie. 'Well boss, It's pretty serious. Victoria bought this jigsaw puzzle the other day and.........' 'A JIGSAW !!' shouts Sir Alex. 'You're playing badly because of a jigsaw ?' 'Yeah boss, but you don't understand, it's really doing me head in', says David. 'It's really hard, it's got this picture of a tiger and it looks really easy on the box and I'm sure that I've got all the bits and everything but I just can't get it right and it's doing my head in' 'David, David, David' says Fergie, 'You had better get a grip son and quick.' 'OK boss, but ... It's this picture of a tiger and it looks really easy on the box and I'm sure I've got all the bits and everything but I can't do it and it's doing my head in and ... it's a tiger and it looks easy but it's really hard and er .. it's a tiger and everything ... on the box...er..... sorry boss.' 'Ok' says Sir Alex, 'Bring in the jigsaw and let's have a look shall we. It can't possibly be that difficult'. 'Thanks boss', says David. So Becks brings in the jigsaw and takes it to Fergie's office. 'Here it is boss' he says, showing Ferguson the picture on the box. 'Look boss, it's a tiger right, and it's a really good picture and everything but I just can't do it and it's really hard and it's doing my head in and everything.' Becks then empties all the pieces from the box all over Fergie's desk. Sir Alex looks at what's on the desk, pauses for a second, then looks up with his head in his hands and says to Beckham ..... : : : : : : : : : : : : 'Put the Frosties back in the box David !!'
-
Frog Reference 5166 - Desk Setup utility/Offline editor for the Frog desks.
-
The main thing to remember here is that we significantly improved the movement effects engine to have 6 parameters (effect, size x, size y, offset, rotation and speed) to provide the user with a much wider range of possible shapes, all of which which could be rotated, offset and synchronised. The main object of the FROG function was to provide a quick and simple RANDOM effect, which could be applied to selected fixture parameters. As such, there are significant differences between the two functions: With a movement effect on a fixture you store 8 values for that fixture (Pan, Tilt and the 6 movement effect parameters mentioned above). When you FROG a fixture parameter, all that is stored in the memory or submaster data is a single value which represents FROG. The FROG parameters which you see on the FROG screen are global and apply to ALL fixture parameters which have been set to FROG rather than a static value. Therefore, although the final result may appear similar in some cases, the user interface and internal architecture of the memory data etc is quite different.
-
This 'anomaly' has been mentioned by several users in these forums and your suggestion above would seem like the best solution. With the main monitor screens, such as Memories and Submasters, it would mean you could now move between fields which was not possible using on the cursor keys on the front panel, but this would be a plus. For example, you could move directly from the Dwell time of memory 1 to the Dwell time of memory 2 in a single key press, where as previously you would have to move all the way back up to the Next memory field across to memory 2 and then all the way down to the dwell time 8O Frog Reference No 5419 - Modify the action of the cursor keys (and other keys as necessary) on the external keyboard to relate to the monitor screen rather than simply mimic the front panel cursor keys.
-
The latest Fixture library (Version 8.07) containing 600 (yes SIX HUNDRED 8O ) fixture types is available for download on the Zero 88 website.
-
If you set the LTP trigger level for the submaster to be a low value (eg 5%) then the LTP channels in the channel data or transferred memory will trigger as soon as the submaster reaches that value. If you wish to keep the same colours and gobos set by one submaster, then output another submaster which changes position but does not affect the colours and gobos of the fixtures then you need to program that submaster with position data only. Partial programming down to attribute (colour, beamshape, position) level was introduced in Version 7 software. The software and accompanying release notes describing how partial programming works can be found on the Zero 88 website.
-
Most of the situations requiring pushing two buttons at once concern palettes where you have to hold down the Colour, Beamshape or Position button and then press the appropriate palette selection button to program or output the palette. One feature that has been suggested is a method of locking palettes such that you don't have to hold down the attribute button each time. This is covered by Frog Reference No 5397 - to be reviewed.
-
Frog Reference No 5379 - Edit Blind - to be reviewed. Six configurable Remote Switches added in Release 5. Frog Reference No 5380 - Riggers Remote - to be reviewed. Numeric entry of memory numbers, fade times, DMX addresses etc. from external keyboard implemented in Release 7. Frog Reference No 5415 - Inhibit Function - to be reviewed. Partial programming doen to attribute level implemented in Version 7. Frog Reference No 5402 - Partial recording down to individual fixture parameters- to be reviewed.
-
Frog Reference No 5364 - Live editing of Chase Modifiers on Submasters - to be reviewed.
-
I think I understand what you want now. At present if you FROG a fixture parameter (eg Iris) for a number of fixtures of the same fixture type, then the parameter will output random values between the specified limits, but the diffferent fixtures will all output the same random values at the same time. One suggestion might be to have a new option in the FROG parameter screen which enables fixtures of the same type to output different values rather than all the same output values - correct :?: Frog Reference No 5414 - Provide an option in the FROG function to stop fixtures of the same type outputting the same random values for a particular parameter - to be reviewed.
-
What would you regard as 100% of the cue (memory) run ? The end of the fade up ? The end of the fade down ? The end of the fade up or down whichever is the greater ? The end of the LTP fade ? The end of the HTP or LTP fade, whichever is the greater ? The end of the dwell ? Frog Reference 5433 - Indicate the time remaining or % through a memory on the memory stack (Playback X) on the monitor screen.
-
The movement effects generator was revamped and improved in Version 7 allowing a significant number of new shapes to be generated. Your comments have been noted (see ref below). Frog Reference 5413 - User Defined movement effects.
-
Movement Effect engine improved in Version 7. The "spread" function in the form of fixture editing modes was also introduced in Version 7.
-
Frog Reference No 5366 - More Submaster Pages - to be reviewed. See above postings for suggested solutions Frog Reference No 5412 - Forcing chases to start from step 1 each time they are output from submasters - to be reviewed. Frog Reference No 5241 - N shot chases allowing chases to run once only or a specified number of times - to be reviewed. The movement effect engine on the Frog desks was improved in Release 7 providing a much wider range of shapes (circles, ellipses, squares, rectangles, triangles, lines, figure of eight)
-
This sounds similar to the "Quick Flash Scenes" topic in this forum. Now that you can record partial channel data and memories down to attribute level, it may be possible to program the desired effects onto the submasters. However, going back to the state prior to pressing the submaster flash button is the tricky one due to the nature of how the LTP channels in fixtures works - see Pauls post in the "Quick Flash Scenes" topic for details.
-
Frog Reference 5158 - Pan and Tilt invert and swap function for fixtures.
-
As explained in my earlier post, at present you can only have one HTP channel per fixture. However, your comments have been noted. Until this matter is reviewed (along with all the other feature requests), it is not clear how simple or complicated this change would be, or what effect it could have on the general performance and speed of the desk. Frog Reference No 5411 - Allow more than one HTP parameter to be defined in Brightness for a fixture.
-
The reasoning behind having the lock screen function was that the screen would remain 'locked' on the monitor until it was unlocked by the user. When a screen is locked, you don't want other screens displayed when certain buttons are pressed (eg memories, submasters) Similarly, if you wish to briefly view other windows at any time, then don't lock the monitor screen, just press memories, submasters etc when you wish to see the screens and then press the Outputs button to return to the Outputs screen afterwards. You wouldn't expect to be able to walk through a locked door to see what was in the room without unlocking the door first :twisted:
-
The easiest way to see what generic channels are programmed into a submasters channel data or its transferred memory is to select the required submaster and press the Preview button.
-
The lights in the submaster flash buttons are currently used to indicate the following: Light On - when submaster is fading up or down. Light Flashing - when submaster is outputting data from a different page (page overlay).
-
Frog Reference No 5410 - Method of displaying which DMX channel(s) each generic fader is patched to without having to go into Desk Setup in Super User - to be reviewed.
-
Frog Reference No 5266 - to be reviewed. At present, channel data loaded directly onto a submaster can only be output manually. Memory data transferred onto a submaster can be output manually or timed (using the fade up/down times programmed into the memory). This is one area where we are looking to improve the functionality to make it more flexible.
-
At present, mainly due to the way that fixture data is defined and the fact that HTP mixing is far more complex and requires significantly more processing power than LTP parameters, a fixture type can only have one Brightness parameter. All other fixture parameters can be placed in whichever attribute you wish and arranged into wheel groups to suit your own preferences using the Fixture Type Editor.
-
Frog Reference No 5409 - Editing Fixture Type Data on the Frog Desks - to be reviewed. I believe that editing fixture defaults (ie home values for fixture parameters) would not be too difficult to implement. However, any more complex editing of fixture data (eg adding, editing, deleting parameters, moving parameters to different attribute groups, wheel group assignments etc.) is really the sort of thing that the Fixture Type Editor was designed for.
-
What do you mean by "and also turns of the last one" ? Pressing an SX button could be made to effectively simulate pressing the last SX button which was pressed but this would only affect the brightness channels in the channel data or transferred memory. It couldn't 'undo' the LTP channels (colour, beamshape, position) as a whole host of other LTP actions could have occurred since the SX button had been pressed to originally output the channel data or memory.