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Everything posted by K-Nine
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Yes, the chase speed is adjusted live using the Speed control on the front panel of the desk. We have introduced a new Beat Drive modifier for chases which allows you to set the 'beat' or speed of the chase by tapping the appropriate STEP button twice 8) Would that be blue icing or white icing, sir
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We have made chases stop when the submaster fader reaches zero, but movement effects (and the FROG function) are processed differently :? Frog Reference No 5422 - Movement Effects and FROG outputs should stop when the submaster fader is brought down to zero - to be reviewed.
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I agree with Haytech There are several occasions where you might want to run a chase just the once or a fixed number of times. This is a function that various users have asked for so we have designed and implemented it The default has been set to zero (= run continuously) which is what the current released software does, so you only have to edit the Shots field if you want a specific number of shots
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Palette Lock Function The existing function that is used for locking the colour, beamshape or position palette screens on the monitor has been extended to include locking the channel flash buttons or SX selection buttons (Mambo Frog) to operate as the corresponding palette selection buttons, ie For Colour palettes - Hold F1 + press COLOUR For Beamshape palettes - Hold F1 + press BEAMSHAPE For Position palettes - Hold F1 + press POSITION When the monitor screen and Channel Flash/SX Buttons are locked to a palette, the red LED in the F1 button is lit. When the monitor screen and Channel Flash/SX Buttons are locked to a palette, pressing any of the Colour, Beamshape or Position buttons on the front panel will change the monitor screen and operation of the Channel Flash/SX buttons to the corresponding attribute. Pressing F1 will unlock the monitor screen and Channel Flash/SX Buttons.
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N-Shot Chases Chase memories have an additional parameter (Shots) which determines how many times the chase will run when it is triggered from the Playback X, Submaster or SX button (Mambo Frog). The Shots parameter has a range of 0 – 255, where 0 is the default value and means run continuously once triggered (as in the current software), 1 means the chase will run once and stop, 2 means the chase will run twice and stop etc.
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SX Button Changes (Mambo Frog) The Fade Up, Fade Down and LTP fade times and the LTP actions can be edited directly on SX buttons programmed with channel data or containing transferred memories. The SX button name is displayed on the SX screen on the main LCD. For SX buttons with transferred chase memories, the number of shots is editable independently on the SX screen. The way that chases start, run and stop on SX buttons has been modified in the same way as for submasters.
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Submaster Changes The number of submaster pages has been increased to 20. The Fade Up, Fade Down and LTP fade times, and the LTP actions can now be edited directly on submasters programmed with channel data or containing transferred memories. The submaster name is displayed on the Submasters screen on the main LCD. For submasters with transferred chase memories, the number of shots is also editable independently on the submaster screen. The way that chases start, run and stop on submasters has also been modified as follows: When a chase memory is transferred onto a submaster, it does not run immediately. It is effectively ‘parked’ on step 1 of the chase. When the submaster fader is raised above the LTP trigger level, the chase will start running. When the submaster fader is brought down to zero, the chase will stop running (unless it has already stopped having run n times). This method ensures that chases will always start on step 1 when triggered.
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Desk Setup Changes In the Desk Defaults section of Desk Setup, the memory, submaster and SX defaults have been split into separate sections to make it simpler and clearer for the user. Additional defaults have been added to the Submaster Defaults and SX Defaults sections to cater for the editable fade times and LTP actions which have been provided on the Submasters and SX buttons. The enable/disable option for the Remote Switches has been moved from Desk Defaults to the Remote Switches section of Desk Setup.
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Pan/Tilt Reverse and Pan/Tilt Swap (Version 9) There is a new option in Desk Setup between Assign Fixtures and Patch Functions called Pan/Tilt Options (all desks except Frog). Select the Pan/Tilt Options option from the Desk Setup screen and press the ENTER key. Use the + and - keys or fixture page and fixture selection buttons on the front panel to select an assigned fixture. For example: Fixture No: < 3 > Pan Reverse: < No > Tilt Reverse: < No > Pan/Tilt Swap:< No > Use the up and down arrow keys to move the cursor to the Pan Reverse, Tilt Reverse or Pan/Tilt Swap field as required. Use the + and - keys to select Yes or No as required. Press the ENTER key to exit this screen and return to the Desk Setup screen.
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Live Adjustment of Chase Modifiers It is now possible to adjust the modifiers (Direction, Attack, Colour Action, Beamshape Action, Position Action, Drive and Speed) of chases running on the Playback X, Submasters or SX Buttons either globally or individually. Any live adjustments that are made to chases are temporary changes and will not change the programmed values of the modifiers in the memories themselves. Global Adjustment of Chase Modifiers Global adjustment of chase modifiers will affect all the chases that are currently running on the Playback X, Submasters and SX Buttons. Use the Direction, Attack, Drive and Speed controls on the front panel to adjust the corresponding modifier. To adjust the Colour, Beamshape or Position action modifier - press and hold the corresponding attribute button and then press the Attack button to set to snap or fade. Individual Adjustment of Chase Modifiers Individual adjustment of chase modifiers will affect only the selected chases running on the Playback X, Submasters and SX Buttons. To enter individual live adjustment mode press F3. Select the chase(s) to adjust as follows: To select the current memory on the playback X press the Memories button. To select a submaster, press the Submaster button and then the corresponding Submaster Flash button. To select an SX button, press the SX button and then the corresponding SX Selection button. Adjust chase modifiers as required - see global adjustment. To exit live adjustment mode - press the F3 button.
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According to the DSM IV, the essential symptoms are a continuous pattern of negativistic attitudes and passive resistance to demands for adequate performance in social and occupational situations. This behavior usually begins in early adulthood. However it is also seen in childhood. These individuals frequently resent and resist demands to function at a level expected by others. It is commonly seen in the workplace, but also commonly seen in marriages and other relationships. The behavior is expressed by procrastination, forgetfulness, stubbornness, and intentional inefficiency 8O
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Beat Drive Modifier A new Beat option has been added to the Drive modifier for chases. The Drive options are now Auto, Vari, Bass, Manual and Beat. The Beat option is indicated on the front panel by having both the BASS and MAN LEDs lit. Ther default Beat Rate is 60 bps. When programming or editing a chase memory - Set the Drive modifier to Beat using the Drive button on the front panel. Then set the actual beat speed by pressing the STEP button twice in the Playback X section of the front panel. When running a chase with a Beat Drive on the Playback X, Submasters or SX buttons (Mambo) - use the corresponding STEP button on the front panel to adjust the ‘beat speed’ of the chase.
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Who says prospects aren't good in the the Rhondda !!!! The Ferrari Formula 1 Team fired their entire pit crew yesterday. The announcement followed Ferrari's decision to take advantage of the British Government's "Work for the Dole" scheme and employ a team of Valley Boys. The decision to hire them was brought on by a recent documentary on how unemployed youths from the Rhondda Valleys were able to remove a set of wheels in less than 6 seconds without proper equipment, whereas Ferrari's existing crew can only do it in 8-9 seconds with millions of pounds worth of high tech equipment. It was thought to be an excellent, yet bold move, by the Ferrari management. As most races are won and lost in the pits,Ferrari would have an advantage over every team. However....Ferrari got more than they bargained for at the crew's first practice session. Not only were the Rhondda pit crew able to change the tyres in under 6 seconds but within 12 seconds they had re-sprayed, re-badged and sold the vehicle over to the MacLaren team for 8 bottles of Stella, a kilo of speed and some photos of Coulthard's bird in the shower !
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Things that are difficult to say when you're drunk: Innovative Preliminary Proliferation Cinnamon Things that are VERY difficult to say when you're drunk: Specificity British Constitution Passive-aggressive disorder Transubstantiate Things that are downright IMPOSSIBLE to say when you're drunk: Thanks, but I don't want to sleep with you Nope, no more booze for me Sorry, but you're not really my type No kebab for me I'm not interested in arguing with you. Oh, I just couldn't - no one wants to hear me sing No, I won't make any attempt to dance thanks, I have zero co-ordination. Where is the nearest toilet? I refuse to urinate behind the nearest bush or parked car.
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Basically, if your smoke machine is controlled by DMX then it can be controlled from a Frog desk. Depending on the number on DMX channels that are used to control it, you can either have direct control of each DMX channel by patching the appropriate number of generic channels, or you could create a fixture file to match the smoke machines parameters and control it as you would a moving light fixture. If you have any further information on the smoke machine concerned, then this would be useful in determining the best way to control it from the desk.
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Unfortunately, this is a result of only being able to program down to attribute rather than individual parameter level. I'm sure you are aware that there are numerous discussions on the level of partial programming provided on the Frog desks, and the function applies equally to the programming of palettes.
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Since I have worked on the Frog series of desks since they were first conceived (or should that be spawned ) over 3 and half years ago, I tend to take a lot of the terminology and operation for granted. If there are any other ideas, concepts of terms that you would like explaining, please feel free to post in the relevant forums. We are here to help you get the best from your Frog
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Colour, Beamshape and Position parameters for fixtures are always mixed Latest Takes Precedence (LTP) which is fundamentally different to how the generic channels and fixture brightness are mixed (HTP). Once you tell an LTP parameter to go to a value, it does and then stays ther until told to go to a different value. There is no concept of retaining a historical list of which playback source told it to go where and when. For example, you output a scene on playback X which turns your MACs red, then raise a submaster which turns them green. The desk only works on the last command which told them to go green. LTP parameters are only triggered by subs when the submaster fader is raised passed the LTP trigger level; there is no trigger on the way down. Between raising the sub and lowering it again, you could have done many other actions which resulted in changing the MACs colour ( eg outputting memories from the playback X, raising other subs, outputting SX buttons (Mambo), outputting palettes, changing the colour using the control wheel).
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If the desk is in Full Mode then whenever you program a memory or a submaster, all the generic channels and fixture parameter levels will always be recorded at their current output levels. Consequently when you raise the submaster, the fader level will control the generic channels and fixture brightness, and the fixture LTP parameters will be triggered and go to their programmed values. You could set the LTP trigger in Desk Defaults in Desk Setup to Off, but this default will then affect all your submasters, meaning that they would only control HTP data. Alternatively you could use the desk in Partial mode, and ensure that when programming your generic chase that the fixture brightnesses were at zero and all fixtures were untagged. Transfer the chase onto a sub and then when you raised the submaster, only the generic chase would be mixed in with the other outputs. The brightness level of the fixtures is determined by the submaster fader but it is mixed HTP from all the various sources; it sounds like the fixture brightness must be at 100% in another source at the same time. This could be from the Playback X, or from the virtual faders which are set when you adjust a fixture's brightness using the control wheel. Check the current memory on the Playback X and the Playback Status section of the monitor screen to see if the virtual faders are the source of the fixture brightness (see Operating Manual page 7-9)
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Basically, because the movement effect parameters are treated like any other fixture LTP parameters with respect to submasters, ie they are only triggered and set to their programmed values when the submaster fader passes the LTP trigger level on the way up. I'm sure that this has been covered elsewhere in these forums but I'm having problems with the search function Frog Reference No 5422 - Movement Effects and FROG outputs should stop when the submaster fader is brought down to zero.
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I am sure there is a reason for this and I will pass this on to our software guru to provide the explanation
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Firstly, it is not a bug. Palettes, like memories and submasters can be programmed down to attribute level in partial mode. Therefore if you have fixtures 1-4 tagged and you program a Beamshape palette, the values for every beamshape parameter of the tagged fixtures are recorded into the palette.
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Late one Saturday night a young chap was walking home from the pub. It was a cold, wet, windy evening and he was tired and freezing. Most of the streetlights in the area were out. The silence was broken by the occasional sound of a stray cat sifting through a dustbin. Then suddenly he heard a strange noise... BUMP........ BUMP........ BUMP........ Startled by this, he turned, and to his amazement, through the driving rain, he saw the faint outline of a large box turning into his road. BUMP........ BUMP........ BUMP........ He froze to the spot, and he couldn't believe his eyes. As the box approached from the shadows, he was able to make out its shape more clearly....It was a coffin. Not wanting anything to do with this, he put his head down and started walking briskly home. BUMP........ BUMP........ BUMP........ He could feel the coffin gaining on him, so he started walking faster. BUMP BUMP ..... BUMP BUMP ... BUMP BUMP. The coffin was closing with every step, so he started to jog, but he heard the coffin speed up after him...... BUMP BUMP BUMP ..... BUMP BUMP BUMP .... BUMP BUMP BUMP. He started to sprint, but the coffin got faster. BUMP BUMP BUMP BUMP ... BUMP BUMP BUMP BUMP ... BUMP BUMP BUMP BUMP ... Eventually he made it to his front door, but he knew the coffin was only seconds behind. Fumbling around in his pocket, he pulled out his keys. His hand was trembling, but he managed to open the lock. He dived inside slamming the front door behind him. He shot into his front room and slumped into his comfy chair. Suddenly there was a loud crash, as the coffin smashed its way through the front door. The force of the impact broke the lock off the coffin allowing the lid to swing freely on its rusty hinges as it continued its chase..... BUMP...SCREECH... BUMP...SCREECH... BUMP...SCREECH... In horror the young lad fled again, as fast as his shaking legs could take him. He bolted upstairs to the bathroom and locked the door BUMP...SCREECH...HOP... BUMP...SCREECH...HOP... BUMP...SCREECH...HOP... The coffin gave chase up the stairs, across the landing and launched itself at the bathroom door. With an almighty smash, the bathroom door flew off its hinges. The coffin stood in the doorway for a moment, and then started to approach the young terrified lad. BUMP...SCREECH... BUMP...SCREECH... BUMP...SCREECH... In a last ditch attempt to save his skin, he reached for his bathroom cabinet...... He grabbed a bar of Imperial Leather soap and threw it at the coffin.......still it came. BUMP...SCREECH... BUMP... SCREECH... He grabbed a can of Lynx deodorant and threw it at the coffin ........still it came...... BUMP..SCREECH... BUMP...SCREECH... He grabbed his first aid kit and threw it at the coffin...... still it came...... BUMP...SCREECH... BUMP...SCREECH... Finally, there was only one item left in the cabinet. He grabbed the Benylin and threw it ........ ... ... ... The coffin stopped. !
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Care to explain that one :?:
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You Englishmen always have to do it the opposite way: driving on the wrong side of the road,......... What do you mean we drive on the wrong side ? Who invented the motor car anyway ? I'll just check with Google .... ... Karl Benz :oops: