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K-Nine

Zero 88 Alumni
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Everything posted by K-Nine

  1. The main philosophy behind locking a desk is to prevent any unauthorised users modifying any of the setup or show data (memories, submasters, palettes, SX buttons etc). Memories, submasters, SX buttons and palettes can still be played back as normal when the desk is locked, but none of the show data can be edited.
  2. Certainly, on the Frogs this would be a MAJOR new function to design and implement ! On a more historical note there was a major debate on whether it should be included on the original Illusion desks as well 8O
  3. I think the manual is quite clear on this topic, saying that the desk provides the facility to insert up to a maximum of nine point memories between two whole number memories. For the majority of people that is sufficient to handle any memories or cues they may have missed out while plotting the show. What would perhaps be a more useful feature and one that has been mentioned elsewhere recently, is the facility to renumber all the memories in the memory stack, therefore stretching out the memory numbers, giving more space to insert any 'missing' ones
  4. K-Nine

    Chilli Dimmers

    For more information on the Chilli range of dimmers, have a look at the product specifications on the Zero 88 website CLICK HERE. For a more detailed description of the user interface and functionality you could always download the manuals from the Zero 88 website.
  5. If you do take any pictures of shows you have done, then you can post them in THIS TOPIC in the Social Forum.
  6. It's not really that's it's been missed, just not described very well :oops:
  7. The first release of the Frog Software for the Frog/Fat Frog desks was in March 2001. Originally there was just the Frog and Fat Frog desks. Later the Bull Frog and Leap Frog desks were added to the family, followed by the Frog Box replay unit and finally the Mambo Frog.
  8. You are probably right, but as I have recently spent quite a while updating the Frog Series and Mambo Frog Manuals and re-issuing them, it will have to wait for later issues (if there are any).
  9. The Attack modifier determines how the HTP channels (generic channels and fixture brightness channels) behave when going from one step of the chase to the next. There are 4 options: Snap - The outputs snap to the new values in the next step. Slow Decay - The outputs snap on and fade out. Slow Attack - The outputs fade up and snap out. Crossfade - The outputs fade between the two values in the steps. Try programming a simple generic chase (eg step 1 = channel 1 @ full, step 2 = channel 2 @ full, step 3 = channel 3 @ full etc..) Set the Drive modifier to Auto and a relatively slow speed. Output the chase from the playback X and then change the Attack modifier live by pressing the ATTACK button on the front panel to see how the outputs are different for each attack Note - When programming chases with moving lights, there are also 3 other modifiers (colour action, beamshape action and position action) which determine how the LTP parameters (colour, beamshape and position) behave between chase steps.
  10. If you have a chase running on generic lights, and you want to fade the output values between the steps - set the Attack modifier to fade (^ on the front panel)
  11. Probably because it was written several years ago before the frog series took off
  12. K-Nine

    UPDATES

    The latest software release for the frog series is Version 9.6. To download this version see the announcement at the top of the Frog Updates forum. If you are upgrading your desk from version 8.1 you may also want to look at the release notes for version 9.0 or download a copy of the latest frog series manual from the Zero 88 website. Both of these documents cover the additional features which were implemented in version 9.0 The latest Zero 88 fixture library can be downloaded from the Fixture Library forum on this site.
  13. If you were on the Memories screen (which typically you would be), typing 24 and ENTER would enter 24 as the Next memory .. a quick way of selecting a memory in the stack without the lengthy scroll using the cursor keys
  14. With the current software, chases have to be programmed as memories and then transferred onto the required submaster. Because of the difference in internal data structures between memories and submasters, and the fact that a chase memory has additional parameters (modifiers) etc. being able to program a chase directly onto a submaster would be significantly more than quote "a bit of a rewrite in the software ?" This subject has been raised before, but when we did the last feature update (version 9.0), there were more important features relating to submasters which we changed giving greater flexibility on the desk.
  15. This bug has been fixed in software version 9.6.
  16. Frog Series Software - Version 9.6 We have released Version 9.6 of the Frog Series Software. The new operating software can be downloaded by CLICKING HERE This version fixes the following: Frog Reference No 5482 - Movement effects appear on memories after reloading show file from floppy or power cycling the desk.
  17. I appreciate the problem, but I am not sure if there is a simple solution at present.
  18. A few questions here: What do you mean by 'all faders' - preset A and B faders, A/B Masters, playback X master, SX master (Mambo), grand master, submasters ? What would you expect to happen after you had 'selected' all the faders ? As you correctly said, the concept behing the phantom frog is to provide a simulation of the front panels of the frog series desks. It obviously has the limitation that you only have a single mouse pointer and therefore can only move one fader or click on one button at a time.
  19. If you are only using submasters, then the answer, unfortunately, is no. As soon as you move submasters faders 1,2 up they will begin outputting whatever data is programmed onto them. However, if the data you have recorded onto subs 1 and 2 is only generic channels - you could always set up the same 'scene' that you require on the preset faders, and then raise the A or B Master as appropriate, at the required time.
  20. You can program channel/fixture data directly onto a submaster if you wish. That data will be output when the submaster fader is raised or the flash button pressed. The generic and fixture brightness channels will be mixed in HTP, any fixture colour, beam or position data will be output LTP.
  21. Correct, the live adjustment of chase modifiers is a temporary adjustment. When a chase memory is run again (from the playback X, submaster or SX button) it will run according to it's programmed modifiers. To permanently change a chase's modifiers, you need to edit the chase memory itself.
  22. Badger- badger- badger- badger- badger- badger-badger- badger- mushroom-mushroom ... CLICK HERE
  23. For a discussion on colour mixing see this topic in The Blue Room: CLICK HERE
  24. The Phantom Frog simply simulates the front panel controls of the frog desks, and provides a window showing the monitor screen displays. The Phantom does not have the ability to process other input signals (eg audio), at present. I don't think that there are any plans to develop functionality or feature set of the Phantom Frog at the moment. However, all suggestions for improvement are gratefully received, and will be logged in the database for future consideration. Frog Reference 5483 - Audio input for Phantom Frog - to be reviewed.
  25. The Drive modifier determines what triggers the next step of the chase to be output and has the following options: Auto - the chase runs automatcially at the programmed speed. Bass - The bass beat of the audio signal input to the desk triggers the chase. If the music stops, or the audio input signal is removed the chase will stop. Vari - A combination of Auto and Bass. The basic chase speed is determined by the value of the speed modifier, and additional triggers are provided by the bass beat of the incoming audio signal. Manual - Pressing the corresponding STEP button on the front panel of the desk triggers the next step of the chase. Beat - Tapping the corresponding STEP button twice will set the beat 'speed' of the chase. Note - From Version 9.0 onwards, all the chase modifiers may be adjusted live, as required.
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