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K-Nine

Zero 88 Alumni
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Everything posted by K-Nine

  1. If by 'simplest operation' you are referring to using the two sets of presets to crossfade between 'scenes', then Yes. The crossfade control determines the fade time - this can be set to manual (ie the fade is controlled by physical A and B master faders) or to a time between 1 second and 5 minutes. If you have programmed memories and play them back using playback X, then you can program the fade times into each memory, as required. If you want most of your crossfades between memories to be the same time (eg 3 seconds), then set up the default fade times as you wish in Desk Setup before programming the memories. That way you only need to edit the times for those memories that are different 8)
  2. The only registration or profile data that is publicly available is that which the user enters himself when registering. Many users choose to leave certain sections of their profile blank (eg location, website address etc.) and hide their email address or online status. This is perfectly acceptable.
  3. I'm slightly confused here GLX :? Which submasters were you programming the movers onto, ie which page and which submaster numbers ? Were the movers being programmed on the same page or a different page ? Were you overwriting or editing the previously programmed submasters perhaps ? Was the desk in full or partial mode ? Were you using palettes when programming the movers or adjusting the parameters directly with the control wheels ? Generic memorys ? - but you said you programmed the generic data directly onto the submasters - not transferred a memory :?
  4. Preset Operation on the Fat Frog Two Preset Mode - Two 24 channel presets controlling 24 desk channels. Uses two sets of preset faders (A and - manual or timed fades. Wide Mode - One 48 channel preset controlling 48 desk channels. Crossfade between two 'scenes' manually or timed (one scene on the preset faders and a stored scene). Each generic channel on the Fat Frog may be patched up to 10 different DMX addresses.
  5. If that is what you mean, then Ice is correct Have a single fixture for each scroller that is set to the same DMX start address, and use a generic channel/fader for each individual dimmer channel you wish to control. You could create a new user fixture type with several 'dimmer' channels but at present the software will only allow one true 'brightness' (HTP) channel per fixture. If you classified your dimmer channels as separate beamshape parameters, it would work, but they will be processed LTP, which may or may not be acceptable for your particular situation.
  6. The bug with the times on submasters relates to those with transferred memories only. When the submaster data is reloaded from flash, you get the memory fade times rather than the correct times for the submasters. Therefore it is only really a problem if you have transferred the memories without time, or have have transferred them with time and subsequently adjusted the times for individual submasters. The times on submasters programmed directly with channel/fixture data appear to reload correctly.
  7. Hi Tommy, Welcome to the Frog Forum and the best of luck with your company. I was wondering, how come it's only the 'youngsters' (if you pardon the expression) who have come forward and introduced themselves in this topic ? We are approcahing 500 members of the frog forum now, so there are must be a lot of you out there who are keeping quiet 8O So come on folks, introduce yourself - you don't have to reveal your age if you don't want to
  8. Not quite sure I follow here (it is Monday morning :? ) Why would you need more than one dimmer (lamp) for a single scroller ? I think I may have misunderstood what you are looking to do here :roll:
  9. From the Operating Manual: Programming a Chase 1. Set the PLAYBACK X MASTER to zero ...
  10. Nice design, Ice 8) ... but would you mind shrinking the image a bit so that I don't have to keep scrolling to the right to read the text or access the quote and edit buttons :? Ideally, images should be no larger than 640 x 480 pixels.
  11. That's quite a neat way of using the memories on the SX buttons, Pipo With the Frog 2, I believe that all fixture parameters, including the brightness will be 'taggable' to indicate if they are recorded or not.
  12. Ice is correct - the difference being that brightness (intensity) is processed using a HTP method and the other attributes are processed LTP. When editing memories/submasters in partial mode you can choose whether or not to save each of the LTP attributes (Colour, Beamshape, Position). :idea: If there was a simple way to remove the brightness data from a memory or submaster (ie effectively set all generic channels and fixture brightnesses to zero) would this be a useful feature ? Incidently, is there a particular reason why you would want to program a Colour chase without the brightness data ?
  13. Note - The fixture brightness parameter values are always stored in the memory data, even when the desk is in partial mode. If you want to control the fixture brightness/intensity separately from another source, ensure that the fixture brightness outputs are at zero when programming the chase.
  14. Wow - That's some design you have produced there sp ... and we used to think the design of the Sirius 250 was pretty radical As my colleague Franck said, that should pose a challenge for the flight case designers
  15. I'm not really sure about this Haytech, I will have to experiment and see what it does ... could be interesting 8) or confusing :?
  16. Laubfrosch is right Although I described movement effects and position chases independently in my earlier post, there is no reason why you can't put a movement effect on one or more steps of a position chase 8O The best thing is to experiment with the real lights, adjust the different movement effect parameters and chase modifiers and see what result you get Maybe you could also try adding the FROG function to the position of your fixtures in one or more steps and see what that looks like
  17. So Ice, I think the conclusion is that if you want a 'crappy chase' then you basically have to program it yourself, as the movement effects engine only produces nice smooth ones
  18. Marvellous I suggested pretty much the same thing in my post in the Blue Room, where I got the link to the badgers from originally :wink: LINK TO BLUE ROOM Looks like we may have gone from "Three Lions" to singing and dancing badgers
  19. Hmm, sounds like there is some confusion between movement effects and position chases here :? Movement Effects A movement effect is a quick and simple method of programming fixture movement (using the pan and tilt parameters) in a scene memory or submaster, in which one or more fixtures carry out a specified 'shape' automatically, without the need to plot every position in the effect. (The Ellipse for example, is internally a 64 step position chase 8O ) You simply select the required fixture(s), set the pan and tilt parameters to the 'base' position, and then adjust the shape, x-size, y-size and speed to obtain the desired movement effect (eg ellipse, quad, triangle, figure of 8). Rotation can be adjusted to rotate the effect if necessary, and Offset can be used to produce a 'wave' effect with several different fixtures. Position Chase A position chase is a memory containing up to 99 steps in which the user manually sets and programs the position of the fixture(s) in each step. The chase modifiers (direction, attack, colour action, beam action, position action, drive and speed) determine how the chase runs, what drives it, how the outputs change between steps etc.
  20. With apologies to any Swiss or Croatian members of the forum :wink: The badgers are back ..... FOOTBALL BADGERS
  21. In which case I would agree with Laubfrosch - try the Quad, or maybe even the Tri effect instead of the Ellipse and experiment with varying the x-size and y-size parameters.
  22. Just a thought ... if the power to the desk has gone down there must also be a good chance that the power to the dimmers, lights and sound system in the same building has gone down as well - so the fact that the desk is still up and running would not be a great deal of use.
  23. No comment I'm not really into writing stories, mysteries or otherwise, but I have written and produced a 24 page booklet of poems called "The Komplete K-Nine Kollection". CLICK HERE for some examples of my work
  24. Have you tried the FROG function on the Pan/Tilt parameters ? You can set the DMX ranges, speed and action and get some quite interesting 'random' effects that way
  25. A summary of live adjustment of chase modifiers can be found by CLICKING HERE The full description of this function can be found in: Release Notes CLICK HERE Frog Series Operating Manual CLICK HERE Mambo Frog Operating Manual CLICK HERE
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