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Everything posted by K-Nine
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Pressed the Beamshape button instead of the Colour button by mistake and outputted a beam palette :?:
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Modifying Scene Memories - Frog Series Manual - Page 4-9 Having entered edit mode and selected the required channel there are three ways to edit the channel level. Hold down the corresponding channel flash button, move the fader through the current level - it will then control the channel level. Use the fader to set the new level. Use the + or - keys to edit the channel level. If you have an external leyboard attached enter the required level and then ENTER.
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You could always program your amended 'home' position palette as number 24 (or 48 on a bull frog or mambo frog) ... then it would be much closer
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You cannot currently edit the home (default) values for fixture parameters or any of the other fixture profile data on the frog desk itself. To edit a fixture profile requires the Fixture Type Editor.
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Basically you need to select the fixtures you require to do the FROG movement, set their initial or base position using the pan/tilt parameters. Set the pan and tilt parameters to FROG and adjsut the FROG parameters via the FROG screen. The Mode needs to be set to Sound to Light, the other FROG as required. I suggest you look at pages 7-4 and 7-5 for full details of the FROG function
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That's not quite what I meant ... you can turn the light off but you need another action to do it ... the LTP data on a sub is only triggered on the way up. You can select the fixture and adjust the shutter value with the wheel, you can program another submaster or a palette with beamshape data that closes the shutter, there are a number of ways to do this . Which fixture exactly are you using ...if I could see the fixture data and parameter details it might be easier to figure out a simple solution
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To go back to the original question ... Firstly, as mentioned above, fixture brightness channels are ALWAYS recorded into memories, submasters and SX buttons (Mambo) regardless of the tagged state of the fixtures. To record ONLY the brightness of certain fixtures .... set the brightness levels of those fixtues to the required values, ensure that the brightness values of any other unwanted fixtures or generic channels is at ZERO and then record the data. See Frog Series Manual (Issue 6) - Page 4-7, 5-3 Frog Reference 5539 - Ability to tag brightness and tracking for the memory stack.
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Does the fixture have a dimmer channel or is the light output controlled by a shutter/strobe channel. A dimmer channel will be defined as a Brightness (HTP) channel and therefore will be controlled by the position of the submaster fader, both when raising and lowering the fader. If the fixture has a shutter/strobe this will almost certainly be defined as a beamshape parameter which is an LTP parameter. On submasters, the LTP channels programmed in the channel data or memory are only triggered when the submaster fader is raised above the LTP trigger level for that submaster. There is no equivalent of a 'trigger' or 'release' LTP on the way down ... such is the nature of LTP operation on the frogs.
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The memory type button seems to work OK on my copy of the Phantom Frog ... Move the mouse over the memory type button and then hold the left mouse button down until the memory type changes from scene to chase.
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OK, First of all the movement effect data is stored as SIX additional position parameters (effect, size X, size Y, Offset, Rotation and Speed). These six parameters define the algorithm that generates the offsets that are added to the pan and tilt parameter values to provide the final effect. When a movement effect is added to a fixture or fixtures, ALL six parameters are stored with the base pan and tilt position in the memory, submaster, SX button or palette as appropriate. If you wish to change the programmed value of any of the movement effect parameters, eg speed ... then you need to EDIT the item itself. Press EDIT, select the appropriate fixture(s), select Position, press the wheel group button to show the movement effect parameters, adjust as required, press EDIT again and save the changes.
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If you are practising by using the phantom frog ... If there is a situation where you need to simulate 'holding down a button' you RIGHT CLICK on it with the mouse and a red dot will will displayed in the button to indicate it is being held down. Don't forget to RIGHT CLICK on it again to release it
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You can use palettes as suggested above, or record the required fixture parameter data (channel data) directly onto a submaster and trigger the outputs that way.
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To get into Super User on the phantom frog you need to simulate holding down the + and - buttons on the front panel. You do this as follows: RIGHT click on the + button on the front panel (red dot appears) RIGHT click on the - button on the front panel (red dot appears) LEFT click on the ENTER button (white button) on the front panel RIGHT click on the + button on the front panel (red dot disappears) RIGHT click on the - button on the front panel (red dot disappears) Once in Super User - navigate through the functions in the same way as you would on the real desk
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The two parts of the fixture (the dimmer and the scroller) are patched separately and do not have to be consecutive DMX addresses. It is probably easier to do a manual patch of the fixture ... you will see two lines on the LCD, for example ... Fix 11 Lamp < > Fix 11 Scroll < > Move the cursor to the DMX address field and enter the required address (easier if you have an external keyboard attached). On the Bull Frog - use the EDIT button to switch between universes A and B.
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The 'Home' value for pan and tilt parameters is normally set to 50% (128 on an 8 bit parameter and 32768 on a 16 bit parameter) If you load the fixture type into the Fixture Type Editor, you can edit the home values as required and then save the edited fixture type file to floppy, then assign the fixtures on the desk to the new fixture type.
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If the scroller is a single channel scroller then use the fixture called <SCROLLERS> Lamp+ 1 ch scroller. This is one of the common fixture types on the desk and is also in the Zero 88 fixture library. You will need to patch both the dimmer and scroller parts of the fixture to the relevant DMX addresses. The fixture will then be acessible via the corresponding fixture selection button; press BRIGHTNESS to access the dimmer part of the fixture; press COLOUR to access the scroller channel.
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I have just tried it on a fat frog and the phantom frog and it does work The format is <Page>.<Submaster Number> ENTER, for example 7.8 ENTER will select page 7 submaster 8.
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.... and what about Leap Frog, Bull Frog and Frog in a Box 8O
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Nice photos Ice What was the show ?
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You can try programming chase memories with a bass drive and plug an audio input into the back of the desk. The chases when running will then step on the bass beat of the music. Alternatively, you could set the drive modifier to beat, and then use the corresponding step button to tap out the beat of the chase live when it is run. You could set the pan and tilt (and any other parameters if you wish) to FROG, and set the mode to sound to light.
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One way of seeing the brightness outputs is to look on the dmx outputs screen. This shows the outputs of the DMX channels 1 - 512 in DMX values 0-255.
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That's certainly one way of doing it Another could be to set up each of your fixtures with the shutter closed and then program that into a beamshape palette, submaster or SX button (Mambo Frog).
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The Blackout button only affects HTP channels (generic channels and fixture brightness parameters) and pressing it is the equivalent of bringing the Grand Master fader down to zero. The Blackout button does not affect any fixture LTP channels.
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Fixture parameters are classified into brightness, colour, beamshape and position in the fixture type profile data. The parameters displayed and controllable via the control wheels is determined by the fixture type and attribute selected. If you wanted to have shutter, colour and gobo controllable from the wheels at the same time you would need to edit the fixture profile data using UFTE and move the colour parameter into beamshape, and then check the wheel groups.
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The report functionality was removed from the ML software for a number of reasons, some hardware related and others software related. If you unassign the fixtures - the corresponding fixture data which was previously programmed into memories, submasters, palettes etc will be removed from the show data. If you then assign some new fixtures, you will need to go through the show and program them into your memories etc. However, if you want to keep the original fixture data in your show file you could always just unpatch the unwanted fixtures and then add in your new fixtures, with new fixture numbers. You would still have to program the new fixtures though. You cannot edit a memory (live or blind) AND preview a different memory at the same time ... sorry. I think you can copy data programmed for fixtures from one memory to another ... I will need to go and check the actual command syntax .... it's been a while since I used an Illusion