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Everything posted by K-Nine
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On the Frog series of desks - when you bring a submaster containing a chase memory back down to zero - the chase is stopped. With a submaster containing a movement effect the LTP parameters which trigger the movement are only triggered when the submaster fader is raised above the LTP trigger level. The movement effect is NOT stopped when the submaster fader is lowered back to zero. Frog Reference 5422 - Movement Effects and FROG outputs should stop when the submaster fader is brought down to zero.
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Check that you have not still got the virtual presets up for the fixtures. Look at the Status and Information section at the bottom of the monitor screen. The Line labelled "FIX BR" shows the current level of the virtual preset fader for each of the fixtures. If these are non-zero then that is the source of the fixture brightness. Select the fixtures, press the Brightness attribute button and reduce the brightness parameter to zero via the appropriate control whel.
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Deleting a fixture type from the libary on the console
K-Nine replied to KasperAdrian's topic in Frog 2
SETUP [Files] [Clear UFT] [Yes] A new soft button in the Setup - Files section to Clear UFT files, which will remove all the UFT files from the desk. Note - any UFTs in use by the current patch will remain in the desk until the show is cleared, or a new show is loaded. -
For simple channel and fixture data (scenes) you can program the data directly to submasters (Page 5-2 to 5-3) You can also program memories (scenes or chases) and transfer them to submasters if you wish. If you mean individual fixture parameters (eg colour wheel, gobo, pan, tilt) etc then the answer is yes. You will need to have Version 10 software installed on the desk and be in Partial Mode. Basically, whatever is tagged will be recorded. You can program just the fixture colour parameters directly to a submaster if you wish - again recommend version 10 software and Partial mode to achieve this. In Version 10 you can now program partially down to individual fixture parameter level and therefore you can program Position palettes with a movement effect by itself, whereeas previously it would also include the base pan and tilt position. When you record the movement effect, ensure that the pan and tilt parameters are untagged. Yes, you can program just the pan if you wish. I think that normally pan and tilt are tagged together when you adjust either one but you can change this option in Desk Setup or untag the Pan parameter prior to recording. NOTE: The Release Notes for version 10 software contain additional information about programming down to individual parameter level and the corresponding user interface changes CLICK HERE
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At present the desk is not a 'tracking' desk ... this is something that we are planning to add into the next version of software.
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If any of the moving lights are not in the latest fixture library, you can either send us the channel information or create the user fixture type profile yourself using the Fixture Type Editor. With foggers, hazers, smoke machines etc, providing they are controlled by DMX they can be controlled via the fat frog, either using the preset faders or as a fixture.
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I think someone was getting their terminology confused :oops: A chase memory has a number of modifiers which determine how the chase runs when it is triggered from the memory stack (Playback X) or a submaster. These modifiers are listed and described on page 4-2 of the manual
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You cannot use the file directly, since the format of the fixture data for the Sirius 250/500 is different to that used in the Frog series, Frog 2 and Illusion 500 desks. You can however use the Fixture Type Editor to import fixture personalities from the latest library, and then use the 'Export Sirius UFT' function (under the 'File' menu) to generate data for the Sirius 250/500.
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The Alcora has distinct modes of operation (Preset, Program and Run). If you want to edit an existing memory (scene or sequence) then you need to be in Program Mode to do it.
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Hi K-Nine The fixture i'm talking about is just a generic conventional dimmer. So what 'position' are you referring to ... another fixture :?:
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Probably best to use a combination of the playback stack and submasters. There isn't a move on dark function as such on the Illusion 500 - sorry I guess you could program the fixtures with the colour, position etc that you want, take the intensity to zero and then make this an automatic cue that would run after the cue in which they go dark. Then just program the next cue with the intensity back on.
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When you 'home' a fixture - all of it's parameters are set to their home values and are therefore tagged and hence recorded when you record the data to a memory or submaster. Each attribute (brightness, colour, beamshape and position) has it's own wheel editing mode, therefore it is logical to use the attribute button to set the wheel mode for that attribute. F4 I believe is already used on the fat frog as a group button. When tracking is fully implemented in the software (Frog Reference 5539), then all fixture parameters, including brightness will have the ability to be 'tagged'. If the parameter is NOT tagged then it won't be recorded into the memory or submaster.
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If you want a wave effect to start at a particular position, run a fixed number of times and finish at a known position then an n shot chase is as suggested above the best way to achieve this.
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With moving lights you can line them all up in a straight line - give them all the same movement effect (ellipse), set the X Size to zero so they are all nodding vertically and then create the Mexican wave effect by fanning the offset parameter
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The commands ACTIVE <UDF> and ACTIVE <UDK> should indeed pull the channels owned by the specified UDF/UDK into the Program Window. The last time I tried these commands they did appear to work OK. Can you try the commands with the latest software (2.0.9) and see what happens. On a similar topic the commands LOAD <UDF> and LOAD <UDK> should be implemented in Version 3, allowing you to load a UDF/UDK into the Program Window, edit as required and then save back to the original destination using UPDATE. Probably because at present it is only defined for the playbacks However, this is something else that is planned for version 3.
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Assuming that you have successfully navigated to Super User - Desk Setup - Assign Fixtures: Click on the fixture select button for the required fixture (eg Fixture 9) Press the down arrow key to move the cursor on the main LCD to the fixture list field (lines 2 and 3 of the LCD) Click on the + key to cycle through the common fixture types on the desk. or Click on the - key to display "Select Fixture from Floppy Disk"
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Assigning Fixtures - the Phantom Frog works in the same way as the real desk, ie there are just the 20 common fixture types stored on the 'desk' (these are listed in the manual on page 6-4). If the fixture type you wish to assign is NOT one of the common types then you will need to assign the fixture type from floppy disk. First download the latest fixture library onto your PC and then copy it onto a floppy disk. Instructions for assigning fixture types from floppy disk are given on page 6-5 of the manual. Menu Navigation - Remember that the arrow keys on the external keyboard simply mimic the up and down arrow keys and + and - keys on the front panel of the desk. Remember also that navigation through menu structures using this keys is relative to the main LCD on the desk.
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The function of the Pause button will be extended in future software to provide the following functionality: Pressing the PAUSE key will temporarily halt progression through the cue stack (LED in the key flashes). Pressing the PAUSE key again will step backwards through the cue stack (one cue per key press). The fade and transition times for the current cue will be used. Any wait and delay times defined for the cue will be ignored. Holding down the SHIFT key and pressing the PAUSE key will snap to the previous cue (ie ignores all timing information). Hitting the GO button will release the pause; the LED in the PAUSE key goes out.
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We'll give this a Reference Number just in case anyone else sees this, but most likely this is a hardware problem with a specific desk. Frog Reference No 5540 - Bull Frog clock gaining time - approx. 15 minutes/week.
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Hopefully, there will be an update to the manual when the rest of the new functionality has been added to the desk software. This will include tracking and the move on dark function. The new version of the manual cannot be produced until the new software has been implemented and tested. As far as documentation goes for the desk software - Issue 6 of the Frog Series Manual plus the Release Notes for Version 10 software cover everything in the current software The manual and the Version 10 Release Notes can be downloaded from the Zero 88 Support Centre .... CLICK HERE
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Anyone know how to remove trigger level on a FatFrog???
K-Nine replied to AJ942's topic in Frog Range MK1
If you don't want your movers homing or going to any other colour, gobo or position then you need to be in Partial Mode. If the fixtures (scanners and moving heads) are not tagged when you record a memory or submaster, then they won't be affected when you output a memory or submaster. However, remember tha brightness (intensity) parameters are always recorded into memories/submasters so if you don't want your fixtures to be on in a particular memory or submaster then ensure that their brightness is set to zero when you record the data. -
If you want all this additional functionality then combinations of key presses are inevitable. New commands and functionality have to be designed around the existing controls on the front panel of the desk. Single key presses and in several cases holding down keys and combinations of keys already have defined operations. By converting the wheel group button to a 'shift' key in version 10 software we have opened up a large number of possibilities for new commands. Some of these new commands have been used as part of the implementation of partial programming down to individual fixture parameter level, a feature which people have been asking for consistently for quite a while. We have implemented many new features (often as a direct result of user feedback) since Version 1 software was released over four and a half years ago. Not every new or modified function can have a simple interface for the reasons described above. I am sure that the majority of users given the choice would rather have these features with a slightly 'clunky' interface than not have the feature at all
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Partial programming of palettes, memories and submasters down to individual fixture parameter level is implemented in Version 10 software
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What you need is to program some chase memories (sometimes called sequences). You can then run these from the memory stack or transfer them to a submaster and run them that way. Submasters are probably better as you can run them when you want rather than selecting a memory and pressing the GO button. For information on programming chases see THIS TOPIC
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Is this the MARTIN Atomic 3000 Fixture ? According to our fixture library it can operate in 1, 3 or 4 channel modes. Three and Four channel modes have a dimmer channel which should be controlled by the position of the submaster fader. The other channels in 3 and 4 channel mode are classed as beamshape and will therefore be triggered as the submaster fader is raised above the LTP trigger level.