Thanks for the advice, there's some great stuff there. Here's another question I'll throw at you, since I'm going to have a limited time to program tommorrow, and perhaps you could guide me to a shortcut.
1. Since I've programmed my subs with chases built from memories using my Mac 250 Entours, can I edit them so the brightness is at 0, and build a submaster in each page (say, sub 12) which only has the brightness but contains no other data to the movers? I'm thinking this way, I can run the chase, and add the brightness with the chase in play at the right moment.
2. When programming memories using conventionals, I'm used to proramming on ETC or Strand consoles. These consoles allow me to input a channel directly to control it's value (ie, ch 1 at 0) so I can black out a light in the next cue. In the Fat Frog, if the next memory in the stack does not have a value on a channel, does it assume the channel is going to 0% (as it would in a ETC console), or do I need to do something to the channel so the board knows I now want this light to go out? Or am I just overthinking this? I'd hate to program my show's memories and then find out I can't turn off lights from the previous cue!
3. If there a programmable blackout (such as Strand's cue 0) that will blackout all conventional lights automatically (without using the balckout button, so I can use fade times)? It'd be great to be able to blackout from the 'go' button.
Thanks again for your help!