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showguy

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Posts posted by showguy

  1. 14 hours ago, Edward Z88 said:

    Hi @showguy

    From memory, ArtNettominator reports itself as an Art-Net controller, not a receiver. In older software versions, FLX S would only send Art-Net to receivers, not other controllers on the network (this is what @kgallen is correctly recalling). Normally you wouldn’t want to send Art-Net DMX data to another console on the network for example.

    This behaviour was changed in ZerOS 7.14, to avoid the exact confusion you’ve encountered. Therefore, make sure your console is running ZerOS 7.14.3, so Art-Net is sent to “controllers” such as ArtNetominator.

    Hope this helps. 

    Weirdly enough I couldnt receive any ArtNet with DMXControl either. Either way, I've updated to the latest ZerOS and now everything works as expected. Thanks!

    • Like 1
  2. Hi,

    Ive been having some trouble getting Art-Net running.

    I have enabled Art-Net under the Universe Section, and set my current universe. Im using Artnetominator to see if I receive Art-Net. However, I simply dont receive anything. Sending Art-Net from another PC in the same network (same router/switch) I receive Art-Net okay. The FLX S 24 gets an IP via DHCP from my Router, static wont work either, so its not an network issue. Connecting the console directly to my PC without any switch whatsoever wont work either.

     

    What am I missing?

  3. On 12/29/2023 at 12:59 PM, Edward Z88 said:

    Hi @showguy

    To control the intensities of individual fixtures with the ZerOS Remote app, you can use syntax commands. The default screen of the app is a number-pad where you can type these commands. Please see the link below for information on syntax commands…

    https://www.zero88.com/manuals/zeros/selection-and-intensity/commands
     

    Alternatively, if you wanted to use onscreen faders to control intensities, you could use the ZerOS Monitor app instead, and view the Faders desktop. The Faders window can then be put into Fader Level mode. See the link below for more information…

    https://www.zero88.com/manuals/zeros/setup/settings/operational#mff
     

    I hope this helps. 

    Thanks for the reply, this should do it.

    • Like 1
  4. 4 hours ago, Edward Z88 said:

    The issue shown in your video has been fixed internally, and the fix will be included in the next software update: ZerOS 7.14. This issue was logged as reference number ZOS-8363 on our system.

    Nice!

    4 hours ago, Edward Z88 said:

    To do this, I would recommend recording a fresh playback, that contains just a single cue of your lighting state with intensity. Then, hold SETUP and tap the playback's button. From the bottom, change the button function from "Flash" to "Go". There are two Go options, to decide whether the playback's button goes to the cue using or ignoring the cue's fade times. If you also want flash functionality, you could configure "Go" as the button's shifted function. Once configured, leave the remaining settings as they are, and click OK.

    Now, before using the playback, tap its button, the fixtures will "prep", and you can then raise the intensity over the top using the fader. By default, lowering the playback will release its control over the fixtures, meaning there is no need to manually hold CLEAR and tap the playback's button.

    I hope this helps. Let us know if you have any questions.

    From what I can see in the emulator, this seems to be working good. Ill try this on the stage in a few days. Perfect Thanks!

    • Like 1
  5. So, I've done some more digging.

    As you know, I want the beams to move on dark, and then be able to slowly crank up the intensity. I've created a small video.

    I'm not running windows on my pc, thats why this video is on an laptop. Most details are on the screen, I didn't really wanna bother setting up Capture.

     

    Hope this helps.

    If this is not an bug, I would appreciate an explanation very much.

     

     

  6. Hey,

    I'm trying to take advantage of the Move on Dark features. I have some led moving heads, and I want them to first move to position B, with 0% intensity, and then fade up with the fader.

    For that I've created an Stack of two cues, one with (unset) intensity and the correct position, one with 100% intensity.

     

    I've set the fader function to "Manual fade (1 way)", so far so good. It works. Now when I pull the fader down, the spots stay at their position, which makes sence. Ive figured that pressing Clear + fader button I can get them to move back to home. However then, the fader wont work at all.

     

    What am I doing wrong? Is there any better way to go about this? Having an automated fade is not really an option for me

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