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Techie_v2

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Techie_v2 last won the day on December 24 2024

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  1. Yeah the fixtures were on desk universe 5, and noting was being recieved. We also compensated for the universe offset with artnet, that's why I referred to "desk universe" 1-4 were working fine just nothing on 5 like I said we got round it though. Thanks though!
  2. Yeah that's what I thought. The I don't think the node was causing the problem. I could tell it to listen on desk universe 5, just nothing was there to be heard! Worked fine on 1-4. Oh well got round it a different way. When I need that many universes again I'll take another look! Thanks
  3. Hi all, I've rrecently upgraded my full size FLX to zeros 8 to take advantage of the universe upgrade but am a bit confused. On a current shoe, I'm out putting desk universe 1 via dmx port 1 and desk universe 2, 3 and 4 via artnet. When I tried to output desk universe 5 via artnet as well, the arnet node I was using said it was recieving no signal for desk universe 5 and fixtures patched on it would not work. So my question is even though we now have access to 8 universes worth of channels, are we only able to output 4 universes? Thanks
  4. Yeah I often do, haven't done the multicell one though so I'll give it a go. Thanks!
  5. Yeah it's multicell, the fixtures are the showtec octostrips I've mentioned before. Basically I have 3 units,each unit having 8 physical fixtures, each with 8 cells in. They are rigged in 6 lines of 4, so the first line is unit 1, physical 1 -4 with the cells 1-32 the second line is unit 1, physical fixtures 5-8 with cells 33-64, this then repeats with unit 2, then unit 3, if that makes sense. I want to create a chase, just using the built in effects, so a 1/8th chase from cell 1 thru cell 32, then apply this to all the "rows" of cells. So unit 1 would chase from 1-32 and 33 thru 64 at the same time buy if I create the effect on 1 thru 32 then try to apply it to 33 thru 64 I can't. If I could apply the effect to all the "rows" it would give me an effect of each row chasing across the stage at the same time so on unit 1 id have 1 thru 32, 33 thru 64, unit to 1 thru 32, 33 thru 64 etc. Picture attached for reference as to the layout, so the top 2 rows are unit 1, middle 2 are unit 2 and bottom 2 are unit 3. Each individual rectange is 8 cells, or in essence 1 individual physical fixture. So what I want is a vertical line that chases from 1 side to another. Yes I could just type the syntax in for each row but adjusting speed etc would be so much quicker with a pallete Guess what show were doing 🤪
  6. Hi all, I am trying to record an effect, for example just a 1/8th chase accross some fixtures. I can record the effect fine, then recall it on those fixtures when i want, no problem. What i want to do is recall that effect to a different set on exactly the same fixtiures. For example, im recording a chase on 43.1 thru 43.32. I then want ot be able to recall that effect on 43.33 thru 43.64 and on 44.1 thru 44.32 etc - is this possible as if i use my groups to select 43.33 thru 43.65 and apply the recorded effect, nothing happens. Thanks
  7. What a great early Christmas present, was just going to start needing the extra addresses!. Thanks to the whole team. Hopefully your all taking a well earned break, enjoy the festive season!
  8. Hi all, I've got some fixtures (Showtec Octostrip) that are Artnet capable but I'm having an issue with them. The first unit I can connect and control with no issues but when I connect a second unit (either through the built in artnet out port on the first unit or with both units connected to a switch) the second unit freezes every 20 seconds or so, for about 6 seconds then carries on what it's meant to be doing. Both units show up on the devices screen on the desk and I have tried various different configuration like static IP's, using a dchp server, using different ip ranges reseting them to factory settings etc. If I connect them with dmx they work fine but for universe reasons I need them to work with artnet as I have 3 units each taking 192 dmx channels, plus the rest of the rig. Anyone any ideas? Thanks
  9. Yeah I get what your saying, then I could have 1.1 thru 1.8 all the way to 24.1 through 24.8?
  10. Hi all, I have got some Showtec Octostrip units to have a play with and get my head around before we do a show with them in Feb. These are multicell batons where 8 separate batons each with 8 separate cells in them, connect back to a controller that then connects to the dmx chain. I understand the principals of multicell control, for example using syntax to select 1.1 thru 1.8 to select each individual cell within 1 baton, but how would this work when there are 8 units on 1 patch. I haven't had a play with them yet, just a quick browse through the manual but in my head I'm thinking that baton 1 would be 1.1 thru 1.8 then baton 2 would be 1.9 thru 1.16 and so on until you get to baton 8 which would be 1.57 thru 1.64? Then you patch the second controller with the next set of 8 batons connected which would be 2.1 thru 2.64 for all 8 batons? If anyone can confirm or deny my assumptions or has any experience with these that would be great. I've got 24 batons in total. Thanks
  11. Hi Edward, Thanks for taking the time to explain I think this is where I'm going wrong so to speak. I shall try the track forwards option. I rarely use remove, mainly because I have to look up how to do it each time and I'm scared of breaking something, where update seems a simpler process. If I keep having the same issue I'll grab a copy of the show file if you don't mind taking a look to see if you can figure out what I'm doing wrong! Thanks
  12. Techie_v2

    Update vs Remove

    Hi all, Sometimes, probably through copy and paste I end up with position data in a cye for some moving lights which aren't on. Through the trick I learnt recently on the forum of going into a cue after copying it and using update with smarttag on, I can remove this position data. I was just wondering what are the pros/cons of using update or remove. Say I had a cue where some movers were on in a set position, and I canged my mind and didnt want them on, would going into that cue, turning them off and updating the cue be good enough or is it better to use the remove function. What are the differences? Sometimes I have had to go into cues before and after the cue I have made changes to and update them to get them move on Dark sequence to work properly. I know its got something to do with the way I'm programming, just want to understand, why, and what I can do differently so pregaps save some time and paracetamol! Thanks
  13. That's fine, just takes some timing practise when firing through half dozen or so cues in quick succession. Thanks for all your help as always!
  14. One more question I've thought of, I've noticed the cues are triggered on the release of the go button for playbacks (not the master). Is there a way to have them triggered on the press of the button, not the release?
  15. Perfect thank you!
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