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Edward Z88

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Posts posted by Edward Z88

  1. Hi Eric,

    The 32 effects on FLX currently adjust Intensity, Position, Colour, and Beam. In ZerOS 7.9.5, this will be increased to 45 auto-effects, including improvements on the existing, and many new effects. 

    On 5/15/2019 at 12:35 PM, van den abbeele Eric said:

    2 / if I program imagine in the "playback 1", a sequence of various motions in chase version (40 cues for example), can I recall this playback in a master cue playback and if so how to proceed?

    To do this, you will need to trigger playback 1 from a cue in the Master Playback. To do this go into the Cue Settings in the cue in the master playback you wish playback 1 to be triggered by. Then press Macros..., and next to Trigger Cue Stacks click Add. Any programmed playback buttons on the console will then flash, which allows you to tap playback 1 to trigger it. Click OK on the macros window, and then the Cue Settings. When you go into this cue, as well as the cue running playback 1 will be triggered too.

    Hope this helps,

    Edward

  2. Hello,

    When Programmer Time is enabled, the set fade time will be applied to syntax, clearing the programmer, manually releasing playbacks, and palettes. 

    There are also some other functions that use the timings, as listed in the knowledge base article.

    Cue timings will not be effected. Speed Override, also available on the encoders when you press Z/SHIFT, can be used to speed up or slow down cue timings live.

    Hope this helps,

    Edward

  3. Bonjour

    Merci pour l'information. Cela vaut également la peine de poster sur les forums de CAST. Fais nous savoir comment tu reussis.

    Edward

    Hello

    Thank you for the information. It may be worth posting on the CAST forums too. Let us know how you get on.

    Edward

  4. Hello,

    On 5/13/2019 at 11:35 PM, drscoop said:

    - we are running several Chauvet LED fresnels, with a virtual colour wheel.  If we select a colour from this virtual wheel, then select to crossfade to a second colour wheel setting, cross fading from one to the other cycles through all the intermediate options, even with a colour fade time of zero.  If we instead select similar hues from the colour picker, we get a smooth crossfade, as expected as this is fading from one set of LED values to another.  Can we fade from one colour wheel setting to a other without the intermediate colours being evident?

    If you have cue 1 with one virtual colour wheel colour, and then cue 2 with a second, cue 2 will need a colour fade of 0 seconds, otherwise you will pass through all other virtual colours between those in cue 1 and cue 2. When using the colour picker, you are using the fixture's colour mixing ability, and therefore you have a full range of colours, hence you fade smoothly from one to the other.

    On 5/13/2019 at 11:35 PM, drscoop said:
    • The heads are rigged with the “Front -> “ markings pointing toward stage, but the home position sets the yoke at 90 degrees to the stage, so the yoke axis is up/downstage, not stage left/stage right.  Tilt, therefore, tilts the head perpendicular to the stage.  We could rotate the clamps by a quarter turn, but surely if the lamp is orientated to face forward as per markings, the lamp should home to have the yoke parallel to the stage?  Is there a reason for this orientation that we’re missing?

    This will be how the fixtures have been designed. You should find if you select these fixtures and view the Pan/Tilt Grid the cross hair for these fixtures is in the middle when homed. In the next software update, ZerOS 7.9.5, you will be able to edit fixture home values on FLX S consoles. In the meantime, I would recommend panning these fixtures so they are in their "home" orientation you like, and then store this position as a position palette to quickly use later.

    On 5/13/2019 at 11:35 PM, drscoop said:

    We have been using the effects engine on these heads. However, when the effect is not required, say on the next cue, if we clear the effect and set intensity to zero, whilst the heads stop moving etc during programming, when playing back the cue, the heads still move but with no intensity.  To actually stop the lights, we have to program a cue with both a set position and some intensity, then an auto trigger cue with zero intensity to get the effect to stop.  It works, but it is not graceful.  However simply setting the next cue with no specific intensity and position on the moving heads, just an ‘effect off’ command does not record any positional information in the cue so the heads continue to move but with no light output.  How do we get around this continued movement?

    This sounds like the console is in tracking mode. This means that the movement will "track" into the next cues until the fixture is used again. I would therefore recommend to solve this issue, you go into the cue where they are moving whilst dark. Select the fixtures, press No Effect, then press and hold UPDATE. From the Update Options window that will open, tap SmartTag so that it has a blue stripe rather than red. Then press your playback button to confirm the update. You should find this solves the issue. To stop this then happening again, I would recommend disabling tracking, unless you of course wish to use it. To do this press and hold RECORD, and ensure "Cue Only" has a red stripe next to it, and ensure you turn SmartTag back on. You can then press RECORD to close the window and save your settings.

    On 5/13/2019 at 11:35 PM, drscoop said:

    We are also struggling with gobo indexing.  On these fixtures, the rotating gobos do not continually rotate with indexed positions as far as we can find.  The degree of rotation is about 280-300 degrees in total, so about 140-150 degrees of rotation. each way.  On running our master cue list, whilst gobos were programmed to appear in a specific orientation, on playback the gobo display was not reliable, with gobos appearing upside down and not having sufficient rotational movement to get back to the right orientation.  I think this variability comes from the random natureof where the previous head movement (e.g a chase or effects engine audience sweep) had stopped, coming out of an effect chase or other movement. Sometimes shortest path (perhaps moving using Move on Dark) to the next cue position was, say, a 50 clockwise rotation to give the yoke 180 degrees from home, rather than a counterclockwise one of 130 degrees to return to home orientation.  On tilt, therefore, this led to the head being inverted compared to where we have programmed from and thus the gobo appears upside down or otherwise misaligned. How do we force a path to next position to give a specific orientation so all our gobo indexing then becomes robust and reliable each time, every time? (Other than requiring  a “go dark” cue followed by a hard return to ‘home’ position”)?

    When you record a position into a cue, on playback you will always get the same raw pan and tilt values, and therefore exactly the same position. Move on Dark doesn't use shortest-path rules. If the Gobo index parameter has also been recorded as hard values in the cue, I don't see why you wouldn't get the same look on stage for the cue. To help you out, I would recommend recording your Gobo wheel, and gobo index parameters as palettes. Then you can use these palettes for different cues with different positions. If you need to then update these gobo orientations, you can simply update the palette, and all cues will automatically be updated.

    On 5/13/2019 at 11:35 PM, drscoop said:

    Hope these issue all make sense? Would welcome suggestions and advice on how  we work around some of there unfamiliarity issues?

    I hope my responses are helpful, if you have any queries please let me know.

    All the best,

    Edward

  5. Bonjour

    Comme Martin le dit, tapez RECORD -> Z / SHIFT -> Tapez le numéro de cue (par exemple 2.5) -> Appuyez sur le bouton de lecture pour enregistrer.

    J'espère que cela t'aides,
    Edward

    Hello

    To insert a cue, as Martin says, type RECORD -> Z/SHIFT -> Type the cue number (for example 2.5) -> Press the playback button to store to.

    Hope this helps,
    Edward

  6. Hi Martin,

    As Peachy says, this is correct. If you select the fixture and go to effects, you'll get the details on how these parameters are being adjusted. 

    The values in the output window are their base levels the waveform is manipulating.

    Hope this helps,

    Edward

  7. Hi Eric,

    We aim to release Fixture Library updates around 2 or 3 times a year with the latest fixtures we receive requests for. Any fixtures not included in libraries can be created and loaded in separately. 

    All the best,

    Edward

  8. Hi Eric,

    Please send us an email to support@zero88.com (you can simply link to this forum thread), and we'll then be able to direct you in the best route possible. 

    Another thing that is worth trying - when not using the Channel Faders, try changing the fader function to Playbacks. Does the issue still happen?

    Edward

  9. Hi Eric,

    11 hours ago, van den abbeele Eric said:

    n any case, several consoles allow a ground alignment (values 50% Tilt and 50% Pan) so that the projector is not perfectly in the middle and therefore in the vertical of its position, that a correction is possible without having to bring down a bridge, which on large assemblies with reduced time is sometimes not possible.
    Thus the correction on the console saves the situation.

    It can be done on ZerOS, however not by the method Kevin nor I were talking about. 

    The way you can do it on ZerOS is updating the Default values for a fixture that is misaligned. This then allows you to select all your fixtures of this type, and control them as if they are all perfectly aligned. You would probably update your Home value to be in the default position too.

    11 hours ago, van den abbeele Eric said:

    So I thought that the alignment that I described above allowed just to be able to put the alignment to the vertical of the projector, ....
    So I do not understand the usefulness of this function "Pan and Tilt alignment" on Fixture Edit ... What is really for what?

    The articles I linked to in a previous post talk through these options. We refer to the "Invert" and "Swap" columns in the Fixture Schedule as "Alignment".

    Inverting Tilt can be particularly useful if you’ve rigged Front of House fixtures the opposite way around to those onstage, or you have some fixtures sat on the floor. Inverting Pan can be particularly useful if you wish your rig to be symmetrical, so the beams move into and away from Centre Stage rather than all in the same direction. 

    When swapping, any values defined for Pan will be output on the Tilt channel(s), and any values defined for Tilt will be output on the Pan channel(s) - useful for when a fixture is rigged on its side. 

    Hope this helps, if you have any queries let me know.

    Edward

  10. Hi Kevin,

    32 minutes ago, kgallen said:

    Yes, agreed, you'd run out of numbers one side or the other with a non-zero offset, that's implicit in having this ability. DMX-wise this is the addition of a positive or negative number ("the corrective offset") to the prospective DMX value then saturated (to 0 or 255 or 65535) to prevent under- or overflow of the 8- or 16-bit DMX value that is ultimately transmitted to the fixture. The harder bit is probably the UI definition to allow the user to get the "corrective offset". The user would want to select the fixture, dial the pan (or tilt) until the fixture was "aligned", and then capture the difference between the live and the "perfect" value (probably only have the home value available to use for this) to calculate that offset which gets stored against the fixture.

    As ever, the devil will be in the detail because this "offset" would need to work properly when doing fan operations - although maybe that just comes out in the maths. I guess you already have saturation code anyway since when fanning, some fixtures may end-stop their DMX values whilst other fixtures still have travel. Again, as with fanning, when you come back the other way, the fixture has to "pick up" consistent with the fan position. 

    This would all make more sense when dealing with degrees, rather than raw DMX. Which as you know is something on the road map.

    30 minutes ago, kgallen said:

    I guess internally the software works on a higher bit width then "windows" down to the 8/16 bit DMX value that's transmitted.

    ZerOS deals with all parameters as if they were 16bit, which is then scaled down for those that are 8bit.

    30 minutes ago, kgallen said:

    Anyway I digress and should stop waffling on about the software design...! Back to Eric's questions!

    Yes, sorry Eric!

    All the best,

    Edward

  11. Hi Eric, 

    You will only need to press and hold RECORD once. Pressing and holding RECORD opens the Record Options window in the internal touchscreen, meaning you can easily access the options. In this window ensure SmartTag and Cue Only are selected. If they are, you can tap RECORD to close the window. Now, for all future cues, you can simply create your lighting state, tap RECORD, followed by pressing where you wish to store onto.

    Hope this helps, 

    Edward

  12. Hi Eric,

    Thanks for the further information.

    From this description it could be a hardware issue. I would recommend contacting axente which is probably your most convenient Zero 88 distributor. They will be able to take a look at the console and see if there is an issue. Their details can be found here...

    https://zero88.com/distributors/westerneurope/france-axente.shtml

    Hope this helps. If you have any queries or issues just let me know.

    Edward

  13. Hi both,

    A "Corrective Offset" for a Pan parameter is not currently possible on ZerOS. It's an interesting idea though. However it would only help you out one end of the Pan/Tilt range?

    For example let's say to be aligned with my other fixtures fixture 2 has to have a 2 degree offset, which means the minimum the parameter can go to is a 16bit DMX value of 1000 (just a random figure!). If this offset was applied, at the other end of the range you would need 65535+1000 which can't be done, and so anything that is now above the maximum would be capped -2 degrees?

    11 hours ago, kgallen said:

    Position palettes if course help a lot but there is often a position or fan tha is not palette based!

    Yep, another reason why palettes are get-out-of-jail free cards!

    Edward

  14. Hi Eric, 

    Once you have downloaded and extracted the fixture library, copy it onto the root of a USB stick and plug into the console. Then tap SETUP -> Load File, and load the fixture library in. This will install, and once complete you will have to power cycle the console.

    You will not need to remove any custom fixtures.

    More information can be found here...

    http://support.zero88.com/975202681

    Hope this helps,

    Edward

  15. Hi Eric,

    Currently our beta testers have access to ZerOS 7.9.4.41 Release Candidate. This means unless we come across any further issues, this software version will be released as ZerOS 7.9.5.

    This software version will include Zero 88 Fixture Library 37, that contains just under 10,000 fixtures. You can find out your current fixture library version on your FLX by tapping Z -> System Information. If you wish to update to this latest fixture library to gain access to these new and updated fixtures before ZerOS 7.9.5 is released, you can download it here...

    If you have any queries please let me know.

    Edward

  16. Hi Eric,

    In the Fixture Schedule, you have the ability to Swap Pan/Tilt parameters around per fixture, and you have the ability to Invert Pan/Tilt parameters per fixture. More information on this can be found here...

    http://support.zero88.com/1011707101

    As well as this, you have the option to change the position of the fixture's default values. This allows you to therefore choose where the fixtures are positioned if no Playbacks are running, and no information is in the Programmer. For information on how to do this, see the article below...

    http://support.zero88.com/1011707631

    Hope this helps, if you have any queries let me know.

    Edward

  17. Hi Eric,

    A photo/video of it happening would be really useful. You may find it easier to email it, if so please send to support@zero88.com.

    15 hours ago, van den abbeele Eric said:

    the LED of fader 12 (without moving) will light and on the screen I see a percentage that has passed from Zero to 33%

    What physical level is the fader at? Is it at the bottom of its travel?

    Do you have the Remote connection enabled on the console? Do you have a USB keyboard connected - if so do things get placed on the keyboard?

    Edward

  18. Hi Eric,

    15 hours ago, van den abbeele Eric said:

    I go on the article like you told me, but on the screen, there is playback 1 to 24, and so an... 

    Is it working also with Master playback ?

    The Programmer Time playback can be configured to be on any empty playback, including the Master. Alternatively you can always access programmer time by pressing Z -> and use the fourth encoder wheel.

    15 hours ago, van den abbeele Eric said:

    In fact what I think is missing is a kind of mode that is on one side to record and the other to play, on which we can add things without it changes anything to the memories ... That what is added manually during a show can remain like priority value, and that it can return to the values program in fade when the added things are not any more useful ...

    I believe Programmer Time will achieve what you're after. When enabled, all syntax, and also CLEAR CLEAR, will fade using the Programmer Time, allowing live changes to be subtle. 

    15 hours ago, van den abbeele Eric said:

    Indeed in artistic dance show, I record all the events with "shift + recording" (no tracking) so as to have each Cues with all the elements of recorded (as much what is lit that what is not alight. )
    So when I then add things in a cue, normally I do not have to go to the next to take into account the added things. (though sometimes it does not always work ...)

    If you press and hold RECORD, from the Record options ensure that SmartTag is enabled with a red stripe, and ensure "Cue Only" has a red stripe. This will ensure updates and records won't track. When you have done this press RECORD to close the window, and from now on you can simply press RECORD. You should find this gives you more useful cues than a SHIFT + RECORD - give it a go and see what you think.

    Hope this helps,

    Edward

  19. Hi Eric,

    4 hours ago, van den abbeele Eric said:

    Regarding my "phantom lights", I can not understand why sometimes I have nothing during a whole show, and that on another show I can have in 2 hours, several times, a fader that will activate without that I touch (the led on) and the projector on scene that will turn on at 30% as sometimes 70%, without me doing anything or touch anything ... This forces me to be very vigilant because in a dance show, a white projector that light up on a dark blue atmosphere, it's very annoying ... As if someone was inside the console to turn on a circuit ...

    If channel faders are left up at random levels, the slightest movement can cause the fixture to select, not change the intensity. This will be fixed in ZerOS 7.9.5.

    However fixtures changing intensity randomly without control is not an issue we have come across.

    Next time this happens, please let me know which channel number. What is the current fader function? What is that fixture's channel fader level at? What is its intensity in the Output Window? Does it match the output? What colour is the value displayed in?

    Any queries let me know.

    Edward

  20. Hi Eric,

    1 hour ago, van den abbeele Eric said:

    During the recording, when one makes changes of atmosphere and that one does not wish to record, to press twice clear button, allows to return to the base of the things before the tests of changes. It is convenient.

    In Show, logically there is a scroll of cues. But sometimes it can happen that we must manually add something, because the dancers for example are not in their places ...
    Except that to clear (double clear) is seen concretely on stage, because several lights that suddenly turn out to be seen too much ...
    Is there an option in this double clear that allows you to fade between what you have changed and what has been recorded?
    The idea is that this is less visible ...

    As Martin says, this is something Programmer Time can do for you. For more information on this, see the article below...

    http://support.zero88.com/1011402011

    All the best,

    Edward

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