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Posts posted by Edward Z88
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Hi Myles,
Images are added to details within the Gobo parameter in the fixture editor software. To see these on the console, select the fixture, tap Beam until you see Gobo on one of the wheels, then tap the middle encoder button. You should see a breakdown of each Gobo, and it’s image.
Hope this helps,
Edward
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Hi Steven,
To update cue 1, go into cue 1. Take the dimmer to 0%. Then tap UPDATE, and simply press the playback’s flashing button. This should take the fixture out of the cue.
When updating cues, you should find you don’t need to press CLEAR. This is because your manual changes have been taken and stored into the cue, and there is therefore no manual information left to clear.
Hope this helps, let me know how you get on.
Edward
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Bonjour,
Pour supprimer les informations de position d’une lecture, augmentez la lecture et sélectionnez les appareils sur lesquels vous souhaitez supprimer les données de position. Puis déplacez la roue codeuse Pan ou Tilt. Puis appuyez et maintenez UPDATE. Cela ouvrira la fenêtre Options de mise à jour. Appuyez sur SmartTag pour le désactiver, indiqué par une bande bleue. Puis choisissez «Supprimer» parmi les options de mise à jour. Cela signifie que tout ce qui est actuellement étiqueté sera supprimé de la queue. Appuyez ensuite sur le bouton de lecture pour supprimer les informations marquées de la mémoire.
Appuyez de nouveau sur UPDATE et maintenez la touche enfoncée, puis appuyez sur SmartTag pour activer SmartTag pour une programmation future. Vous pouvez ensuite appuyer sur UPDATE pour enregistrer et fermer les options.
Si vous avez des questions dites le moi.
Edward
Hello,
To remove position information from a playback, raise the playback, and select the fixtures which you wish to remove the position data from. Then move either the Pan or Tilt encoder wheel. Then press and hold UPDATE. This will open the Update Options window. Tap SmartTag to disable it, indicated with a blue stripe. Then choose “Remove” from the update options. This means that anything that is currently tagged, will be removed from the cue. Then tap the playback button to remove tagged information from the cue.
Press and hold UPDATE again, and press SmartTag, to then enable SmartTag for future programming. You can then tap UPDATE to save and close the options.
If you have any questions let me know.
Edward
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Hello,
11 hours ago, S24newbie said:Just to note that I experienced a similar issue when programming a show on a S24 running 7.9.6.
Thanks for the information. We are investigating what may have caused USB devices to slow the console down.
If you have any questions let us know.
Edward
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Hi Steven,
Welcome to the Zero 88 Forum.
13 hours ago, Steven Gerrits said:everything works fine except for 1 generic dimmer channel that will not be recorded in the cues.
By not recorded, do you mean it always seems to be at 0%, or does it always seem to be up doing its own thing? If it is up, and each time you record or update your cue it reverts to a previous level, it sounds like there is another programmed playback running on the console. To make sure only the Master Playback is running, you can press and hold CLEAR, and press the fader function button - the button that you use to toggle the faders between channels and playbacks.
Hope this helps,
Edward
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Hello,
Please could you send a copy of your show file to support@zero88.com, and we'll be able to take a look to see what may be causing this.
If you have any questions let us know.
Edward
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Hello,
The latest iOS and Android apps are not compatible with FROG2 consoles. This is because there are no longer software updates for FROG2.
The Windows Remote Monitor will continue to work.
If you have any questions let me know.
Edward
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1 hour ago, kgallen said:
Grey-scale... hmmm does this have an application...
Excellent if you have an RGB fixture without an intensity 😉
Edward
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Hi Myles,
1 hour ago, MylesBSN said:Are there any plans to support them.
Yes definitely. Before we can, we need to implement a new fixture library into ZerOS consoles. Our software team have been working on this, and the new library will be released in ZerOS 7.9.7.
If you have any questions let us know.
Edward
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Hi David,
That's great, thanks for sharing. I have moved your post into this thread, so we can keep all the colour picker images together.
8 hours ago, Davidmk said:Now, be warned, I haven't tried these in my desk yet and the proportions haven't been adjusted to match the LCD screen so it may not work as I expected (I don't think there is any way for an image file to damage anything though)
You won't damage the console by loading in an image file. If the file is corrupt, the console simply won't load it in. I have tested one of these images on a FLX and it loads in correctly.
Edward
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14 hours ago, MylesBSN said:
Could this not be done through subfixtures (Each sub fixture gets a fader) as we would like to be able to control the intensities individually without have to patch several fixtures and remember where certain things are hidden eg. strobe, pan/tilt, etc?
Currently, ZerOS doesn’t support multi-cell fixtures, and so an individual fixture is required for each set of intensities/RGB/P&T.
A single fixture can be patched, but doing this means all of the cells are grouped into Colour, Beam and Position, and cells are not applied to the colour picker.
Edward
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7 hours ago, Neil Macmillan said:
I get the feeling the idea was politely declined. Manual selection of colours it is for me!
Haha it hasn't been declined, it has been noted! It won't be in the next software update, but is something we will prioritise dependent on the number of requests.
If you have any questions let me know.
Edward
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Hello,
Sorry to see this.
We will take a look into this. Would I be able to give you a call to get more details on this?
If so please drop me an email with your number, and a convenient time to give you a call.
If you have any questions let me know.
Edward
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Hi Kevin,
ZOS-8569 is to do with the quick offset buttons along the top of the effect window appearing to work in reverse. ZOS-8967 is specific to the fixture order in the P/T grid.
The colour picker fans colours in order of fixture selection.
If you have any questions let me know.
Edward
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44 minutes ago, kgallen said:
Don't take this at face value, the order selection is a*** backwards sometimes... a bug not yet fixed...
This is not a bug I’m aware of? Just tested this and it seems to be working correctly.
How recently did you come across this? Was the order an exact reverse of your selection order?
Edward
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Hi Neil,
Thanks for your comments, that’s great to hear.
1 hour ago, Neil Macmillan said:I often find that it is of limited use because I perhaps want different shades of the same colour and I can't get my fingers close enough on the screen to make that happen.
You should find if you pinch your thumb and finger you can get a small variation. If you are spreading across the colour picker (X axis), you are changing the hue, which will give you quite a range of colours without moving your fingers very much. However if you go down the colour picker (Y axis), you are spreading the saturation, which gives you a little bit finer control.
Remember the order of the spread is the order of selection, so for a random spread select the fixtures in a random order - groups will record the order, so these can be useful to then spread colours across.
Hope this helps,
Edward
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Hi Shakes,
The external desktops on the external monitor cannot be customised.
The benefit of having 2 colour windows on the Groups/ Colour desktop, is that one window can be viewing one colour mixing method, for example the colour picker, and the other can be viewing filters or palettes. The other benefit is you can access all colour palettes simultaneously, by having each window scrolled to different positions.
The only other window on FLX S consoles that can’t be accessed on the external monitor is the macros window, however this can only be used when relevant fixtures are selected, and so appears internally when needed.
Hope this helps, if you have any questions let me know.
Edward
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Hi Chris,
If you hold VIEW and press a playback button, this will open the playback in the cue list window. You can then edit fade times by tapping on the fade time value, and use the encoder wheels to set the time.
Hope this helps,
Edward
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H Myles,
A fixture can only have a single intensity control.
Therefore if you have multiple intensity channels, you can either configure them all to be scaled by a virtual "master" intensity parameter, or you could go down the route of patching each fixture part as a separate fixture on the console.
If you have any questions let us know.
Edward
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15 minutes ago, drscoop said:
Whilst here, an unrelated question - the training sessions on our desk, both at TLG and at PLASA have been great and of huge value (it was a shame I had to duck out of the end of the last PLASA session and miss both the G&T and extra hints and tips!)
Glad you found them useful!
16 minutes ago, drscoop said:we are amassing lots of "it'd be great if we could just do..." or "Hmm.... Why did that happen like that...?" type questions. I wondered if there are options for a more tailored and focussed intermediate-level desk training session and what might be available?
I'd probably recommend booking onto a full day's FLX series training. You'll be able to ask any questions you might have, and the afternoon will cover the more complex parts of the console. We will soon be released our training dates and locations for 2020 on the website.
The alternative would be to go down the route of paid on-site training. If this is something that may be interest to you, please email training@zero88.com.
If you have any questions let us know.
Edward
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Hi Myles,
Ah I see.
Yes there's no effective way of applying this fixture to the channel faders. The easiest way of controlling the Shutter is going to Beam, and finding the shutter parameter. On FLX series you can then press the middle encoder button for Shutter to access each parameter function.
If you have any questions let me know.
Edward
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Hello,
Page 15 of the manual states:
"FLX S consoles do not include this feature (referring to self healing USB ports), and therefore it is not recommended to use the USB ports for devices such as lights or fans on FLX S consoles."
Page 82 of the manual states that USB ports are for keyboard & mouse, external touchscreen (S48), and external storage devices.
If you have any questions let me know.
Edward
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Hi Myles,
9 minutes ago, MylesBSN said:Are there any plans to implement this sort of feature in a similar way to the max values as this would be a very useful feature on some lights that only have a shutter
No plans for this currently.
What fixture are you using? Many fixtures with Shutters have Closed at the bottom end, and then have an Open section before strobes etc. There you may find you can raise the channel fader slightly just to go from the Closed to Open area. You could then always store this as a max value for the Shutter if you didn't need to access the other shutter controls.
Hope this helps,
Edward
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Hi both,
9 minutes ago, drscoop said:These are the lamps in question:
Thanks for letting us know. I can't seem to find power information on these, but from the looks of them there are 8 LEDs on each lamp. One of the reviews says this gets quite hot, so sounds like they are being run pretty hard.
24 minutes ago, kgallen said:Edward - what current output do the FLX S support? The minimum 100mA? which is still quite a lot and gives 500mW of output and I wouldn't expect an LED desk lamp to draw that much power.)
We do not have a quoted max USB current for FLX S consoles, however recommend using a powered USB hub for any peripherals other than usual keyboard, USB stick etc.
Edward
Kalle
in FLX
Posted
Hello,
For a guide on how to assign RGB to faders see the article below...
http://support.zero88.com/1014413041
The issue you were probably come across with Tagging and keeping parameters separate, is that SmartTag is enabled. With SmartTag enabled, the console will ignore manual tagging, and instead tag what is required to record the current lighting state on stage. If you disable SmartTag, the console will only store tagged parameters.
Hope this helps,
Edward