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Edward Z88

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Posts posted by Edward Z88

  1. Hi Mike,

    7 minutes ago, MikeF said:

    I can only imagine that the Colour Palettes had been manually updated previously by others - I'm not sure how to do this. 

    To do this, select your Intimidator Hybrid 140SR fixtures, and tap the COLOUR key. Then tap on the button in the middle of the "Colour Wheel" encoder, to view the available slots of the colour wheel. Then tap the first colour, tap UPDATE, and then choose the relevant automatic colour on the touchscreen. This chosen colour slot will then be added to the chosen automatic colour palette. You can then repeat this for the remaining slots of the colour wheel.

    9 minutes ago, MikeF said:

    Presumably, if we used the current library personality, everything should be fine?

    That's correct - the up-to-date Intimidator Hybrid 140SR fixture is already included in the automatic colour palettes.

    10 minutes ago, MikeF said:

    I'm guessing that upgrading will require full re-patch?

    After updating the console's software, you will be able to load your show file back into the console from a USB drive. After doing this, you can then use the Fixture Schedule, to "upgrade" all of the fixtures in your show file, to the latest versions of the fixtures from the library.

    Please see the link below for more information...

    https://www.zero88.com/manuals/zeros/patching/fixture-schedule/change-fixture#upgrade

    I hope this helps, if you have any questions, please let us know.

    Edward

  2. Hi Brett,

    If you have loaded a show file from an earlier software version into ZerOS 7.13, you may find you need to "upgrade" the fixtures, to enable them to work with the latest colour filters.

    To do this, tap the SETUP key, to take you to the Fixture Schedule. Along the bottom of the Fixture Schedule, you should see there is a tab to select all of the Slimpars. Is the tab red? If so, tap the "Change All Fixtures" tab at the top of the Fixture Schedule. Then from the window that opens, choose the latest version of the fixture from the library, shown in white text. You should see that the previously chosen fixture is highlighted in red, indicating the fixture file was from your show file, not the latest library. You can then click OK, and ZerOS will upgrade the selected fixtures to the latest version you chose from the library.

    This up-to-date version of the fixture will then be compatible with the latest filter information.

    If you have any questions, please let us know.

    Edward

  3. Hi Mike,

    3 hours ago, MikeF said:

    I imported the personalities for the ColorSource spots and LEDJ Performer 36 LEDs from the legacy fixture library, then auto created colour palettes and both types of fixtures worked as expected.

    Thanks for the update. Pleased to hear it.

    3 hours ago, MikeF said:

    we have 12 Chauvet Hybrid 140SR fixtures, also running on non-library personalities (i.e. showing in red on the fixture schedule) installed previously by others which we were then unable to change the colours on using the colour palettes and we were also unable to control other features. These worked fine before.

    Had the Automatic Colour Palettes been manually updated, to add in the relevant Colour Wheel slots of the Intimidator Hybrid 140SR? If so, these manual edits will have been cleared upon choosing "Automatically Create Colour Palettes". You will therefore need to manually update the colour palettes, to add in the Intimidator Hybrid 140SR colour wheel. What other parameters are you having difficulty controlling?

    3 hours ago, MikeF said:

    I think the interim solution might be to install the latest fixture library. Not sure if I'm being dense but I can't see how to download the fixture library from the website?

    The latest fixture library is not fully backwards compatible with previous software. It is therefore not provided on our website as a separate download. ZerOS Library 3.3 comes preinstalled with ZerOS 7.13 software.

    If you have any questions, please let us know.

    Edward

  4. Hi Alex,

    Hope you're well.

    3 hours ago, scottydog75 said:

    I've got a show coming up next week where we will be fixing 300 RGB LED 'pixels' as decoration on the prosceinum arch. I am specifically trying to create an effect of a single pixel or a few pixels chasing up the SL leg, across the arch, and down the SR leg.

    We got all the LEDs and FLX out for a test at home this past weekend and had a good play! 

    Sounds like a lot of fun!

    Firstly, how do you plan to patch this? Are you likely to want to regularly control the proscenium arch in groups of pixels? If so, it would be worth patching a generic "LED - RGB Multicell" fixture that works for the way you want to group the pixels. For example, you could just patch a pair of 150-cell fixtures, meaning you use just two fixtures on your console to control all 300 pixels. Or, you could patch 10, 30-cell fixtures. Doing this, means you can select the 10 fixtures, and run the effects across the fixtures rather than cells, to very easily run effects across groups of 30 pixels.

    3 hours ago, scottydog75 said:

    The only negative of having so many fixtures is when the Chaser 1/8 effect is applied, this will illuminate quite a tens of fixtures at any one time. Ideally I guess I need something like a Chaser 1/16 or 1/32! Does anyone have any clever ideas to reduce the 'tail' on this effect, other than creating a custom 300 step chase (not really feasible..!)

    3 hours ago, kgallen said:

    If you have the full FLX (which I think you do) then I think you have to look to the Waveform editor rather than the built-in effects.

    Like usual, I am agreeing with Kevin on this one. For this, I think I'd be tempted to have a play with adding a Waveform to the pixel's intensity. Try adding a "Uni blink" Function, and give it a speed of 10 to keep things slow whilst you work it out. Set Size to 100, and then hold SHIFT, and keep dialling Offset, until you start to see what you're after. If you keep dialling Offset with SHIFT held, you will end up with the effect "wrapping", where you can see the effect begin again, before the previous pixels have finished. So it'll be a case of playing around to see what works. Even with a "Uni Blink" function, you will not be able to achieve individual pixels flashing on and off when running across this number of fixtures.

    Once you've got an effect you're happy with, record it as a custom effect palette.

    3 hours ago, scottydog75 said:

    other than creating a custom 300 step chase (not really feasible..!)

    In all seriousness, it might be worth playing with creating yourself a macro, that turns off the current pixel, selects the next pixel, and records it as a cue in a chase. You could then run this macro multiple times, so the console builds your chase for you.

    So, record the following to a macro: "@ ., Next, @@, RECORD ENTER". Then to use it, type "1.1 @@ RECORD ENTER" to record your first step. From there run the macro to record the remaining 299 cues. As this example uses RECORD ENTER, you'll need to be viewing your chase playback you would like the cues to be recorded into.

    To keep the macro looping, record two empty cues to an empty playback, turn this playback into a chase, and add the macro to one of the cues. Run the chase at a speed the console can keep up with, and then make a cup of tea and let the console do the work!

    Edward

    • Like 1
  5. Hi @penlec

    10 minutes ago, penlec said:

    In the latest user manual it seems that the implementation for Legacy one cannot get at?

    Features that are specific to Orb series and Solution series are not included in the ZerOS online manual. These features should be detailed in the original product manuals.

    In this instance the "Show Fixture Section" option was omitted from the Solution manual.

    Edward

  6. Hi @TimC

    1 hour ago, TimC said:

    I would like to be able to remotely send a GO cue to the board. Don’t have the SMPTE/MIDI/CAN/REMOTES UPGRADE KIT and doubt I will ever find one. Now the ZerOS Monitor obviously can do this but it suggests to me that it might be possible to send a message from my pc via Ethernet, any ideas?

    I use Show Cue System for sound including sending control messages to my sound desk.

    There are currently two methods of triggering cues over the network: ZerOS Remote Apps, and Vision.Net commands.

    Vision.Net is an architectural lighting control protocol, based on simple UDP broadcast commands. I don't believe SCS has the ability to send native Vision.Net commands. However, it may allow you to send raw UDP messages. This is something you'd need to investigate. If it does, please send us an email to support@zero88.com, and I can provide more information on how you could write your own Vision.Net commands. These commands could then be fired from an SCS cue, and received by your console.

    If you have any questions, please let us know.

    Edward

  7. Hi @penlec

    Hope you're well.

    21 hours ago, penlec said:

    I couldn't find any information on what this does (Show Fixture Section)

    The "Show Fixture Section" option, is a legacy option that used to allow you to hide the parameter table at the bottom of the Output window. This option no longer functions. It is still present to indicate the setting in legacy show files.

    12 hours ago, kgallen said:

    Which console is that on? I don't recognise it as a form on FLX so maybe you're on Solution/Leap Frog/ORB?

    The "Output Window Setup" option is only available on Solution and Orb consoles. This information is therefore not included in the ZerOS online manual.

    As @penlec has a Solution console, I have moved this topic into the Solution forum to avoid confusion.

    If you have any questions, please let me know.

    Edward

  8. Hi Mike,

    34 minutes ago, mikeb said:

    Hi Edward

    Was storing to MFK just like I would a cue. Selected "merge" when attempting to add the changes (effect with intensity or dimmer) I wanted.

    Mike

    If you record or update an effect palette on an MFK, it will by default only include effect information. You would need to hold SHIFT and tap RECORD, to record all, and overwrite the effect palette on the MFK, should you wish to include attributes as well as effects. 

    Let me know if you have any questions. 

    Edward

  9. Hi Tom,

    11 hours ago, Tom1234 said:

    is there a way to see how many channels a fixture is taking up from the desk or would one have to read that from the light display screen. 

    When patching fixtures into the Jester, the number of channels used by a fixture is usually displayed at the end of the fixture's name. For example "12Ch". 

    Edward

  10. Hi @Tom1234

    12 hours ago, Tom1234 said:

    when looking on the fixture library, I realise that this light is not on the list. I there a way of adding it? 

    Yes there is - your best option is to email a link to your fixture's English manual to fixturesupport@zero88.com. We will then be able to provide you with a fixture file for you to load into your Jester ML24.

    It is worth noting that if your fixture has a simple mode such as 3-channel RGB, you will be able to use the simple LED fixtures that are included in the Jester ML24. These can be found in Assign Fixtures -> Add Fixtures -> Fixture Library -> Standard Fixtures -> Conventionals

    If you have any questions, please let us know.

    Edward

  11. Hi @MikeF

    Welcome to the Zero 88 Forum.

    1 hour ago, MikeF said:

    Most of our fixtures work fine but we have two particular types (LEDJ performer 36 LEDs and ETC Colour Spots) where we can't set the fixture colour using the colour palette, we can only do it using the encoder wheels (RGB). This is ok if you want to save the setting as a cue but not so convenient if you want to change colours on the fly during a live gig. Any suggestions please as to how we can control these from the colour palette?

    Incidentally, I've noticed these fixtures were patched historically by others using personalities which were not part of the zero88 libarary (as they appear in red in the "add fixture" menu on the FLX console). Not sure whether that would have an impact?

    The first thing to do is to regenerate the automatically created colour palettes. To do this, tap the COLOUR key to access the Colour window. In the palettes tab, scroll down, and then click Automatically Create Colour Palettes. Please then try the automatic palettes with your fixtures.

    If the palettes are still not working, it could well be due to the fact the fixtures are from an early fixture library version, or are custom fixture files with limited information. The ColorSource Spots are definitely in the latest ZerOS Library. In Setup -> Fixture Schedule, ZerOS will provide you with the ability to "convert" the fixtures in red text, to the latest versions of the fixtures from the console's library. Please see the link below for more information...

    https://www.zero88.com/manuals/zeros/patching/fixture-schedule/change-fixture

    If you are still having difficulty with your fixtures, please email your show file to support@zero88.com, and we can make sure you are using the most up to date versions of your fixtures.

    1 hour ago, MikeF said:

    Finally, is it possible to view and edit the fixture personalities stored in the console? I've downloaded the Fixture Editing software and can see how to create new personalities and edit those downloaded from the zero88 fixture library on your site (and load them to the console) but can't see how to export fixture personalities from the console for viewing or editing?

    Yes it is - fixtures can be edited or created directly on the console. This functionality was introduced in the latest software. To find the software version currently running on the console, tap the Z button, and from the touchscreen choose "System Information". In the window that opens, will be a line of text displaying the "Software Version". The latest software version for FLX consoles is ZerOS 7.13. If you're not running ZerOS 7.13, I'd recommend updating your console's software. ZerOS 7.13 can be downloaded from the link below...

    https://zero88.com/zeros#download

    For more information on the ZerOS Fixture Creator, see the link below...

    https://www.zero88.com/manuals/zeros/patching/add-fixtures/fixture-creator

    I hope this helps. If you have any questions, please let me know.

    Edward

  12. Hi Steve,

    Hope you're well.

    2 hours ago, Gingersteve91 said:

    Since updating to this version (7.13) we've noticed some of our DMX values have flipped in some of our fixtures, was this intentional? 

    2 hours ago, Gingersteve91 said:

    Just wondering if this is a bug or intentional?

    The issue was actually with ZerOS 7.10 software. ZerOS 7.10 was sometimes not correctly inverting parameters. In our library data, the specific parameters you mention of these fixtures are inverted. When it comes to P/T Speed, this is because ZerOS uses the logic that a higher value on the encoders results in a higher movement speed.

    2 hours ago, Gingersteve91 said:

    I had to update quite a few palettes and Default/Home values to account for these changes.

    Upon loading the ZerOS 7.10 show file into ZerOS 7.13, ZerOS should have continued to use the show file fixtures, rather than using the latest library fixtures. This means that the fixtures will have operated how they did in ZerOS 7.10. The Fixture Schedule then allows show file fixtures to be converted to the latest version of the fixtures from the console's library, with the caveat that the newer versions of the fixtures may be different.

    I hope this helps. If you have any questions, please let me know.

    Edward

  13. Hi @Davidmk

    1 hour ago, Davidmk said:

    Edit: Oops, just realised that this is already in the list a "looks" pallettes.

    Yep - these are referred to as "Looks" palettes in the list. These are sometimes known as "Preset" palettes.

    Currently, if you wish to record a "look" palette, you can hold SHIFT and tap RECORD, and then tap any empty palette in any attribute.

    Edward

  14. Salut @delfine,

    J'espère que vous allez bien.

    Il est extrêmement difficile de rétrograder les versions iOS/iPadOS. Ce n'est pas quelque chose que nous recommandons de faire.

    iOS 16 est compatible avec les applications ZerOS. Nous pensons donc que l'iPadOS 16 sera compatible, mais nous ne pouvons pas encore le garantir.

    Si vous avez besoin d'un "écran" bon marché pour exécuter l'application Z Monitor, un vieil iPad ou tablette Android d'occasion ferait l'affaire. L'application Z Monitor est compatible avec iOS 9, qui était la version finale du logiciel pour les iPad tels que l'iPad 2.

    Si vous souhaitez pouvoir contrôler la console via l'application, un ordinateur portable Windows d'occasion vous permettrait également d'exécuter l'application Z Monitor, en plus d'offrir la possibilité d'utiliser des raccourcis clavier.

    Si vous avez des questions, veuillez nous en informer.

     

    Hi Delfine,

    I hope you're well.

    It is extremely difficult to downgrade iOS/iPadOS versions. This is not something we would recommend doing.

    iOS 16 is compatible with the ZerOS apps. We therefore believe iPadOS 16 will be compatible, however cannot yet guarantee this.

    If you need a cheap "screen" to run the Z Monitor app, an old second-hand iPad or Android tablet would do the job. The Z Monitor app is compatible with iOS 9, which was the final software release for iPads such as iPad 2. 

    If you want to be able to control the console through the app, a second-hand Windows laptop would also allow you to run the Z Monitor app, plus provide the ability to use keyboard shortcuts.

    If you have any questions, please let us know.

    Edward

  15. Hi Kevin,

    6 minutes ago, kgallen said:

    From how you word this above I'm concluding that tagging is not enough to get the data onto the type "B" fixtures, it really is necessary to nudge each colour to make the absolute values snap onto all selected fixtures?

    If you "Tag" an attribute (CLEAR + COLOUR), this simply means the attribute's parameters will get recorded in their current values.

    To apply the first selected fixture's parameter values to the rest of the selected fixtures, you then need to nudge the encoders. This process automatically tags the colour parameters.

    Edward

    • Thanks 1
  16. Hi Kevin,

    15 hours ago, kgallen said:

    So from your reply I’m guessing there is no easier way to tag all colour parameters than nudging every colour encoder

    To tag all colour parameters, you can press and hold CLEAR and tap COLOUR. However, this simply tags the parameters. It will not change their current values.

    17 hours ago, kgallen said:

    currently on ZerOS, if we programme a (colour) palette for light type "A" we can't apply it to light type "B".

    11 minutes ago, kgallen said:

    I have asked before 😁. But you’re right it’s probably not on that list but you might find a ZOS for it already!

    The ability to use a recorded palette for other fixture types not included in the palette, is logged on our system as reference number ZOS-3718. I have logged the thoughts from this thread.

    Let us know if you have any questions.

    Edward

  17. Hi @kgallen

    21 minutes ago, kgallen said:

    What's the easiest/most reliable way to update a (user) type "A" colour palette so it can be applied to light type "B" when doing prep offsite - i.e. all of the fixtures to be used aren't rigged/attached/operational.

    If a palette has been recorded with one fixture type, and you need it to work for another fixture type, it is a case of tagging the new fixture type, and updating the palette, so that the palette now has information for the new fixture type too.

    21 minutes ago, kgallen said:

    The only thing I can think of is:

    1. Select both type "A" and type "B" on the desk (and set non-zero intensity)
    2. Apply the colour palette (that will only currently work for type "A")
    3. "nudge" one of the colour encoders - will this cause the other RGBW values to snap onto the type "B" lights?
    4. UPDATE the colour palette (so it now has data for type "A" and type "B" lights)

    The crux is step 3. What's the best thing to do here without having to redefine the entire colour "blind" for the type "B" fixtures?

    This process makes sense if you want to apply one fixture's colour values to another fixture type, and then update the palette.

    The order of selection is important. You must select type A first. That way, when you nudge the Red encoder for example, the Red parameter of all selected fixtures will snap to the absolute value of the first selected fixture. You can then nudge Green, Blue and White too, so that if the type B fixtures have these parameters too, they will snap to match the first selected fixture's values. Once all the required fixtures have tagged colour parameters, you can then update the palette. To do this tap UPDATE, and tap the palette onscreen, or use the syntax UPDATE COLOUR x ENTER. There's no need to add intensity to the fixtures when doing this, but if you have them connected you'll probably want to so you can see what you're doing!

    Hope this helps,

    Edward

  18. Hi Kevin,

    23 minutes ago, kgallen said:

    One suggestion for a new one would be "Explosion" as a new Colour Effect - deep red baseline with whites flashing rapidly across the top  (would work over a number of LED PARs for example). I will maybe persevere a little more with "Red Sparkle" but any suggestions to achieve that effect welcome!

    We could certainly look at adding more automatic effects. For this one, I would also use "Red Sparkle", but maybe go to colour, and dial down the "base level" of red slightly. You can then play with the random auto-offset button, to get a random order you're happy with. You could also apply a "Candle" effect over the top for a bit of intensity variation.

    28 minutes ago, kgallen said:

    Whilst I happily understand sine functions and all the rest, this engine is still a little bit of "black magic" and "luck", it's not at all intuitive, particularly as there is no "waveform viewer" to understand how the waveforms. offsets and size are combined to generate the results. I acknowledge that the maths under the hood is being applied to spec, but the net result at the fixture is something of bemusement! Also that screen is extremely fiddly - the fields are so very small to get at with your finger...!

    As you know, a "new" effects engine is something we're keen to implement, which you've already voted for in the "wish-list" thread. The waveforms window is currently the only area of ZerOS that is still best to use with a mouse on the external monitor.

    Edward

    • Thanks 1
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