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Does anyone have a concise description of what smart tag actually does? I’m new to zeros and can’t find it in the manual. Is it simply that fixtures with zero intensity are not tagged and therefore not recorded?

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Please free to correct me if I am wrong, but my understanding is that SmartTag will basically record everything that is required to ensure the look you set up on stage is recorded as seen.

If you are unsure of how to work with tracking then it is the easy option for ensuring your cue's are recorded correctly. 

 

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Yes, that's correct.

The rules are along the lines of "snapshot" (record absolutely everything) except for:

  • Ignore fixtures at 0%
  • Ignore parameters which are the same as the previous cue (or default if you're recording the first cue)

This is helpful, as it avoids any "blocked" values being recorded (in tracking mode, blocked values are values which are recorded even though they are identical as the previous cue, and so don't need to be stored again).

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23 hours ago, Jon Hole said:
  • Ignore fixtures at 0%

Hi Jon,

Regards my ongoing query about how to handle gobo rotators that only have a beamshape attribute and thus not getting recorded with SmartTag, do you think that adding an intensity channel to the gobo rotator fixture definition and defaulting this to 100%/255 would be the best workaround? Can you see any downside of this "phantom" intensity channel? Could it be a virtual intensity channel that wasn't set to scale any other parameter or is that a "fudge" too far?

The other way would be to create a composite fixture with a lantern/dimmer as we'd do with a colour scroller.

Regards,

Kevin

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Hi Kevin,

Yes that is a workaround if you wish to program fixtures without intensity with SmartTag. Just add in a Virtual Intensity channel to your Gobo rotator with no parameters scaled by it, and then on the console default the intensity to full.

Edward

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Thanks Edward, I'll give that a go. I'll have a think if there is any move on dark impact but I don't think so with a simple rotator.

 

Cheers,

Kevin

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18 hours ago, kgallen said:

I'll have a think if there is any move on dark impact but I don't think so with a simple rotator.

If you take the intensity to 0% there could be, but if you leave it at full you should be fine.

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