Jump to content
Zero 88 Community Support Forum
keredyelesob

Deleting cue stacks and macros with triggers

Recommended Posts

Hi

 

Not sure if this is a bug or just intentional, but;

 

say you have a chase recorded in cue stack 1 and then your show in cue stack 0, you have some cues in CS0 that trigger and release your chase in CS1. If i then delete my chase in CS1 all of the references for the triggers and releases are left behind, should this not delete all references to CS1?

 

I can see advantages and disadvantage of leaving references, for instance; an advantage would be if you where deleting the chase to replace with a new one, you may want the triggers to remain in place, however a disadvantage would be if you are deleting the chase in CS1 to replace with a manually operated scene, in this case you would want all triggers to CS1 to be deleted with the stack to avaid accidentally running the scene

 

In a similar scenario are the macros, however this works on the principle if you delete the macro all reference to that macro are deleted with it. Again i see the same advantages and disadvantage with macros and i do with cue stacks.

 

Anyhow like i say not sure if its a bug or not, just thought i would ask.

Share this post


Link to post
Share on other sites

Hiya,

 

Not a bug, but definitely something we could improve in the future!

 

I've added this as a comment to ZOS-6105 which relates to integrating triggered Playbacks with the Playback which triggered them.

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×