Jump to content
Zero 88 Community Support Forum
Sign in to follow this  
Fireball40k

Assigning a submaster as a chase speed control

Recommended Posts

Jon,

 

It would also be a really useful feature to be able to assign a submaster as a chase speed controller. I have tried using the BEAT option to control chase speeds with the STEP button but it is really clunky, especially when you need to change the speed while the chase is visible. To my mind it would be so much easier if the position of a particular submaster was in control: 0% for static, 20% for 60bpm, 40% for 120bpm, etc. with smooth progressions between them.

 

Don't know how easily this would fit into the existing framework, perhaps an extra setting in the submaster Drive options and then the opportunity to assign a submaster, which then gets named in a particular way so that it's easy to recognise?

 

Failing that, what about allowing a control wheel to be used for this? - or the Override knob? Anything to get a smooth and predictable progression in chase speed that doesn't jump around all over the place!

 

Any chance of this making the to do list?

 

Cheers

 

Steve

Share this post


Link to post
Share on other sites

Hi Steve,

 

Thanks for the comments, I've added them onto "Gemini" (our issue tracking software).

 

Out of interest, maybe you could expand on this comment:

 

I have tried using the BEAT option to control chase speeds with the STEP button but it is really clunky, especially when you need to change the speed while the chase is visible.

 

To me personally, a BMP button is much more useful than a fader to control speed, as it allows me to enter the speed to match any music etc that I might be keeping in time with. However, I'd like to hear more about your views?

 

Many thanks

 

Jon

Share this post


Link to post
Share on other sites

Hi Jon,

 

When I used it for a show a couple of weeks ago, I found that when changing the changing speed, the chase often jumped as the second press of the STEP button was made. Maybe I'm misunderstanding the use of it. Here's how I think you should use it: Press once on the first beat and press it again on the second beat in order to set the pace? Well on that second press, that's when the chase output noticeably jumped.

 

Admittedly I didn't have a lot of time to practice this, but I found the results a little jarring at times.

 

Steve

Share this post


Link to post
Share on other sites

I was just looking if it was possible to do this, so I like the workflow of Steve.

 

I would like a this feature as well, I just had a few light operators working with the solution looking if this is possible, so there is definitly demand for it.

 

Regards,
Clemens

Share this post


Link to post
Share on other sites

On our next software release, which is currently in Beta, it's possible to put "Global Tap Tempo" onto any of the Playbacks (Playbacks is the new name for "submasters")

Share this post


Link to post
Share on other sites

Hi Steve,

 

Thanks for the comments, I've added them onto "Gemini" (our issue tracking software).

 

Out of interest, maybe you could expand on this comment:

 

 

To me personally, a BMP button is much more useful than a fader to control speed, as it allows me to enter the speed to match any music etc that I might be keeping in time with. However, I'd like to hear more about your views?

 

Many thanks

 

Jon

 

I just did a show where I needed a chase to start slow and get faster. It wasn't in time to music, it was an effect we were using for a flashback scene.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.